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- @Alphabets No, why would you want to stop the one thing that has been annoying everyone for months? Instead, let's stop a phoenix kit mid-use after 8 seconds, so not just did you waste 8 seconds, but have to wait an additional 8 seconds plus 10 more seconds to fully heal.
@Peri_Longbow_plzbut I though in the dev stream they said something about it stopping the revived, maybe I'm wrong, but I'd appreciate if someone can confirm that please.
@EA_Aljo
- CCbathwater5 years agoSeasoned Ace
I'm sure it's a bug, as there's no way Lifeline would be thrown any kind of bone on purpose.
- jaygates8795 years agoSeasoned Ace
@Alphabets It be very disappointing if it wasn't a bug. I remember people wanting Lifeline's revive to have a cooldown, so another character whos able to stop the revive would be the closet way to nerf it without touching Lifeline herself.
- @jaygates879 that would not be fair, as one part of the power of Seer's Tac is based off the fact it can be dodged. Which you precisely can't do when reviving, unless you stop reviving, so you're catch 22 there...
- jaygates8795 years agoSeasoned Ace
@IMightKickAss It was implied alot that the tactical could stop revives through sites like this ,
So I don't see the problem here "especially since Lifeline can technically dodge it by walking away from reviving teammate and drone."
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