Forum Discussion
5 years ago
@xMaxrayx
While I outright don’t support smurfing, I absolutely “get it”. Players want a less intense version of Apex. Unfortunately, aggressive SBMM makes the game pretty miserable if you are above average. So really, the smurf problem is totally exacerbated by the agro SBMM.
While I outright don’t support smurfing, I absolutely “get it”. Players want a less intense version of Apex. Unfortunately, aggressive SBMM makes the game pretty miserable if you are above average. So really, the smurf problem is totally exacerbated by the agro SBMM.
DarthValtrex
5 years agoHero (Retired)
@Axs5626Sxa5001 You ruin the game for the lower skill people.. They'll all quit playing and you'll be stuck with a bunch of try hards in a dead game.
Toss in that SBMM is probably best thing to deal with cheaters as it ends up dumping them all in lobbies with other equally "skilled" cheaters.
Toss in that SBMM is probably best thing to deal with cheaters as it ends up dumping them all in lobbies with other equally "skilled" cheaters.
- 5 years ago@DarthValtrex
I’m not convinced that reducing the SBMM would result in the game dying. Apex was doing well before they ramped things up (back before the Duos update in 2019); the game had grossed close to half a billion at that point. I agree that they are probably making even more money now, we’re talking about a company maximizing profits, not outright saving their game from death.
I get it though. People love their SBMM. Some people feel that every single match should be as ultra competitive and sweaty as possible. SBMM isn’t going anywhere. But my argument is that they need to reward above average players more for their skill.
If I’m going to sweat in public lobbies that LITERALLY have over 80% Pred contrails (despite those players only constituting less than 1% of the player base) then I should be offered greater incentive to play. Once you reach level 500, sweating in pubs is actually pointless. They need to either increase the level cap or offer better rewards.- DarthValtrex5 years agoHero (Retired)@Axs5626Sxa5001 You might have some points there. I think it depends how it's reduced. I'm a mediocre player who has some brilliant moments. I don't mind when I'm bumped into the predator lobbies.
- 5 years ago@DarthValtrex
It’s been particularly aggressive lately, which is honestly disheartening.
Take yesterday for example. I played 28 pub games, with two of my friends who are of relative equal skill. We lost all of them. Highest damage in one match was 1140 (no one is “going off” in these lobbies). Came in 2nd once. I wish I could say these games were fun, but honestly it was just kind of stressful, as the majority of the lobby were Preds and Masters. One tiny mistake and you get one clipped.
Ironically, my other three friends (who are average players; they tend to get to Gold 1 but never plat) played their own pubs. They played 23 pub games. They won 3.
We had totally different experiences, and this is VERY common. It’s almost like players who are above average are (on average) having a more stressful time than players of other skill levels. This is what SBMM does though. And as mentioned before, it isn’t going anywhere. It’s not even as bad in Apex as it is in games like CoD. But the effect and implications are there.
I agree that as a free to play battle royal, there actually should be SBMM. But I think it should look more like it did before the duos update. Back then, you had good players performing better than weaker players overall (this idea shouldn’t be controversial). But right now, I am in Masters and I am performing similarly to my friends who can’t get out of Gold. It’s kind of silly, no?
- RockDokRock4 years agoSeasoned Ace
@Axs5626Sxa5001 wrote:
@DarthValtrex
<snip>
If I’m going to sweat in public lobbies that LITERALLY have over 80% Pred contrails (despite those players only constituting less than 1% of the player base) then I should be offered greater incentive to play. Once you reach level 500, sweating in pubs is actually pointless. They need to either increase the level cap or offer better rewards.What does your level have to do with anything? Level is no indicator of skill level or ability so it's completely irrelevant.
- 4 years ago@RockDokRock Super late response from me on this.
I talked about level because experience and level can technically be used as a reward. My previous argument was:
If high ELO players are going to be stressed in pubs, they should be rewarded more for their efforts; a lot of us players are already capped at 500.
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