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But if we push the algorithm even further and make it so my lobbies aren’t 60% preds, but closer to 100% pred, how is that an enjoyable experience for me?
Because you NEVER want to play against these players, I ONLY have to play against these players? Sure this is exactly how ranked should work— but pubs?
When everyone only plays their doppelgänger, everyone wins at equal ratios— this is called equal outcomes and its kind of a bad thing for pvp activities. Ranked: fine. Unranked: no way.
@Axs5626Sxa5001
The problem is, without a functioning SBMM, a pred, a master or a very good player will "wreck havoc" in any lobby, except for lobbies in which there are other preds master or very good players to contend with.
I believe SBMM to be necessary, but it has to work. A pred should never be placed in a "bronze level" lobby, being that in pubs or ranked --which is currently what happens (MM pairs the pred with 2 weak players in an attempt to nerf him/her). Sure, lobbies are going to be, respectively to any level of skill, more challenging and require some efforts. This is what, IMO, has to be expected from a pvp focused game.
A pred should have a maximum match bracket to be between Diamond and Master. Weaker players should never see a pred, and a pred should never see a bronze, silver, gold, and plat.
I have a .7 (point 7) k/d, yet I get the following (picture) players in the lobbies often enough to be annoying.
This happens because it is not skill based, it is "performance" based matchmaking. It is all artificial and is very relative. The problem is that when the algorithm adjusts, IMO, the jump is out of the sensible. It does what you see below.
That is why a match seems easy, and the next 5 or more are insta wipes. The jump is not incremental and conservative, is bold and reckless. I am not sure why that happens, it could be that there are not enough players left to offer a softer increase in difficulty after winning a match, or doing whatever the algorithm thinks supports a player being placed in a higher skill match... (top skill?)
- 5 years ago@Vdstrk
I’m not sold on the “master pred will wreck havoc” on a lobby that’s compromised of all skill levels. Perhaps they have a much higher chance of winning, but it’s not guaranteed. And honestly— no disrespect, skilled players beating lesser skilled players (in a non-ranked setting) isn’t a controversial idea; skilled players should ABSOLUTELY be winning matches more frequently than lesser skilled players.
If you oppose that idea, then that likely means that you support the “everyone should be winning at similar rates” idea— as mentioned earlier, this idea is “forced equal outcomes” and is a ridiculous idea for a pvp activity.
Personally, I think the game ran fine during seasons 1-3. SBMM existed but it wasn’t as strict as it is now. Back then, weaker players won less frequently, average players won at their own consistency, and the skilled players won more frequently. But to appease the desires of weaker players (“I want to win more than I do now”), they increased the SBMM.
I’m all for creating safe spaces for new players— they need an environment where they can learn. But after a certain experience level you should be exposed to opponents of all skill levels (in non-ranked modes). Skill shouldn’t “mean less” simply because weaker players want to win as much as people who practice more than them. I definitely appreciate your previous input though.- Vdstrk5 years agoSeasoned Ace
@Axs5626Sxa5001
I am against allowing very skilled players to march on very low skilled players like the situation above. As i said, I have a .7 k/d. The player in the picture above played several ALGS competitions (besides they were 3 stacking, I only play soloq).
I am fine with SBMM making and I definitely support a lower win rate, as long as SBMM works appropriately. Better players should ONLY square it off with better players (I believe that a pred team winning against a bronze lobby has achieved no real victory)]As an analogy, why in any sports, a no name team cannot play against the top of the top? Say a no name team will not be allowed to play against the Dallas Cowboys? IMO is because there is nothing to gain for anyone in that situation. It will be a pointless running simulation in which the Dallas Cowboys will literally bully the no name team. Not even in training that will happen.
Here it should be the same.
I do not really understand why it is so bad for stronger players to fight stronger players only.
- 5 years ago
I have a great idea that would eliminate both the casuals complaining that sbmm is not protecting them enough and tryhards seemingly only ever getting to fight other wannabe pros. How about make it completely random. What a crazy idea right. Random matches of random player levels to match a game that already gives you loot and weapons based on randomness and luck. I know it's genius. I mean I guess let there be a Noob lobby for the first 20-50 levels, and then after that let them go grow up.
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