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No. These values are used in different formulas used to combine colors. Going outside the normal bounds for those values can result in errors. If the rendering of a frame has errors, the game can crash or get some weird bugs, like invisible enemies, skins, etc.. The vast majority of people will never make the connection that an out of bounds color value caused those issues and will probably lash at servers or accuse enemies of cheating.
How can this be used as an exploit? Easy. If altering certain values results in a convenient fail, like certain environment textures not being rendered( e.g. grass, trees, etc.), then that can create a significant advantage. It's better to prevent this from happening, even if there seem to be no issues at this point.
- 4 years ago
crosshair color resulting in missing textures and server crashes, huh? got any proof? oh wait of course you don't because it's not true.
you don't even know what gldsrc or even something as basic as a cvar is. 🤨
Players have used "irregular" values for 90 days and there was not a SINGLE issue reported with them. And by irregular I mean people used crosshairs like "-60000 50000 -60000".
The only "issue" those are causing is they make your crosshair unusuable and you can't see *.
I myself - like many others - have a config file with which I constantly swap between different colors, including very wierd looking ones, just to try it out. again, there wasnt a single issue.
If you think setting a command for your reticle colors could make textures disappear you have a fundamentally wrong understanding of how games or in fact anything in the world works.
Respawn just decided they dont want any groovy looking reticles and choose to go the "safest" route which is limiting it to the values given ingame.
So stop making silly things up and pretending you know anything about how the game works just to be contrarian. jesus..
I am nearing or above 4000 hours at this point, so I doubt that 🙂
and you clearly don't understand how this game works either.
Again, same for you:
Stop making silly things up and pretending you know anything about how the game works just to be contrarian.
- 4 years ago
I am nearing or above 4000 hours at this point, so I doubt that 🙂
and you clearly don't understand how this game works either.
Again, same for you:
Stop making silly things up and pretending you know anything about how the game works just to be contrarian.
Ok ill bow in the dust im only up on 3K somewhere, hard to calculate since shitloads of my hours been on the PS4 and you cant really get the hours there. Still all these hours mean diddle when it comes to explaining why 500 is a wrong value for color config.
But I have more then 30 years of professional programming experience and yes I manipulated gfx cards and made games too. I merely tried to explain how the colors work and why 255 is a value they defined as max and it makes no sense going above. Reason its not as clear as you want is its not a on screen defined color, its a color inside the world recalculated by the influence of the reflections and other colors captured by the camera rendering the scene. Going outside these values makes no proper sense and how overflows are handled by the game engine before it draws as a pixel on your screen have side effects, and why you might get some interesting results with some "interesting" values designed to overflow the original limits. I can do a proper bitwise explanation for you and how the different techniques used from 4bit to 32 bit pixels (ref 24bit color RGB, those last 8 bits of the 32bit pixel is just an alfa channel) but I dont think that is appropriate content on this forum, i will however give you the easy lowdown, just understand that 24 bit colors represent RGB which is the common color coding used in game engines most significant byte (a byte is 8 bits and 8 bits cannot hold higher value then 255) is for red values 0-255, least significant byte is for blue values and ofc the middle byte is green. When a value is more then 255 for any of the given bytes how these values are packed into the pixel color can influence side effects, for instance extra bits adding to the more significant byte or values exceeding 8 bits just get tossed so you actually get a lower value but ofcourse to understand exactly how this works you need to research the binary number system.
What might give you the results you are after is getting access to the alfa channel of the 32bit pixel to adjust the transparency of the reticle using by definition invalid values to access it is a side effect not a feature, so before you try belittle people do your research properly.... Btw alfa channel means transparency adjustment, which again means how your defined color blends with the background when rendered, that again might influence your brightness immensly.
- 4 years ago
ok so basically you know a lot more about programming, but that doesn't mean you know how Source Engine works and I am not really sure what you are even trying to say.
Did you even experiment with reticles (values outside of 0-255) yourself before it got fixed to see the result or is everything you say just speculation? 😕
And did you read the part where I said that people "abused" this "exploit" for the past 90 days and nothing happened?
When I say, nothing happened, I mean it.
NOTHING malicious happened. Except that the reticle just becomes useless when you use stupid high values.
Again, all I am suggesting is to increase the limit a bit so we can get brighter reticles.
Because the only difference between a 255 255 255 and a 512 512 512 reticle is, the latter is more "saturated" (ie the glow effect is more prominent) and brighter. It's the same color otherwise and there are no bugs or issues.
So all these comments really just come out of nowhere and it's painfully obvious none of you guys even experimented with the values before they got locked.
- 4 years ago
I bet its lonely up there, on your mountain.
Again this is just a suggestion, there is literally NOTHING wrong with it. Everyone used way higher and even negative values and there was no resulting issues for the game that negatively affected anyone except the individual user.
- 4 years ago@fartnitepalyer Hmm, what mountain?
Devs don't usually fix things that are not broken. Have you tried actually big numbers, like slightly below, equal or above minimum or maximum values possible for float or double? Have you tried inserting some jibberish? Have you tried injecting some code lines?
- 4 years ago
What the hell happened in the forum. People were literally just getting neon reticles not negatively impacting other players gameplay... The only reason this got removed was because like everything else fun respawn takes from the game is because console players can't do it... Y'all need to chill and touch some grass before getting so hot headed about everything
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