Forum Discussion
crosshair color resulting in missing textures and server crashes, huh? got any proof? oh wait of course you don't because it's not true.
you don't even know what gldsrc or even something as basic as a cvar is. 🤨
Players have used "irregular" values for 90 days and there was not a SINGLE issue reported with them. And by irregular I mean people used crosshairs like "-60000 50000 -60000".
The only "issue" those are causing is they make your crosshair unusuable and you can't see *.
I myself - like many others - have a config file with which I constantly swap between different colors, including very wierd looking ones, just to try it out. again, there wasnt a single issue.
If you think setting a command for your reticle colors could make textures disappear you have a fundamentally wrong understanding of how games or in fact anything in the world works.
Respawn just decided they dont want any groovy looking reticles and choose to go the "safest" route which is limiting it to the values given ingame.
So stop making silly things up and pretending you know anything about how the game works just to be contrarian. jesus..
I am nearing or above 4000 hours at this point, so I doubt that 🙂
and you clearly don't understand how this game works either.
Again, same for you:
Stop making silly things up and pretending you know anything about how the game works just to be contrarian.
I bet its lonely up there, on your mountain.
Again this is just a suggestion, there is literally NOTHING wrong with it. Everyone used way higher and even negative values and there was no resulting issues for the game that negatively affected anyone except the individual user.
- 4 years ago@fartnitepalyer Hmm, what mountain?
Devs don't usually fix things that are not broken. Have you tried actually big numbers, like slightly below, equal or above minimum or maximum values possible for float or double? Have you tried inserting some jibberish? Have you tried injecting some code lines?- 4 years ago
@DoYaSeeMein fact I have and you clearly haven't. the game just ignores them and uses default values.
but thats not really relevant tho is it?
again, it would hurt nobody if the upper limit was increased to 512.
- 4 years ago
@fartnitepalyerI don't waste my personal time fiddling with config files. I have enough on my plate as a game developer.
Expanding the threshold for the RGB values beyond their normal range is a very improper way to get what you need. Not only that it can cause issues (you don't actually have access to all the code behind to see what other things are / can be applied in certain circumstances on those values), but fiddling with game files is not for everyone and should never be. A lot of players can't even access them anyway, so it's a bit unfair as well.
If you think there's real advantage from going over those limitations, then request for a bit of control over the opacity and blend modes for the reticle (multiply - lighten / darken). These would be just a couple of extra sliders in the UI, pretty easy to fiddle with for everyone.
Community Highlights
Recent Discussions
- 10 hours ago
- 16 hours ago
- 19 hours ago
- 23 hours ago