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Devs don't usually fix things that are not broken. Have you tried actually big numbers, like slightly below, equal or above minimum or maximum values possible for float or double? Have you tried inserting some jibberish? Have you tried injecting some code lines?
@DoYaSeeMein fact I have and you clearly haven't. the game just ignores them and uses default values.
but thats not really relevant tho is it?
again, it would hurt nobody if the upper limit was increased to 512.
- 4 years ago
@fartnitepalyerI don't waste my personal time fiddling with config files. I have enough on my plate as a game developer.
Expanding the threshold for the RGB values beyond their normal range is a very improper way to get what you need. Not only that it can cause issues (you don't actually have access to all the code behind to see what other things are / can be applied in certain circumstances on those values), but fiddling with game files is not for everyone and should never be. A lot of players can't even access them anyway, so it's a bit unfair as well.
If you think there's real advantage from going over those limitations, then request for a bit of control over the opacity and blend modes for the reticle (multiply - lighten / darken). These would be just a couple of extra sliders in the UI, pretty easy to fiddle with for everyone.
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