3 years ago
Thanks for the 4 years
Just want to say thank you, it's been for 4 years since I play this game. I had my up and downs, had long breaks, I was always the negative Nancy on the forum, but let's face it, I was 95% of the ti...
TDM suffers from the same issues as gun run and control, quitters.
Nothing new there.
Arena's>TDM, Gun Run and Control.
What fill are you talking about? Do you mean the one that does not work? Might as well not have it if it does not work.
Oh and great fill when you are 4v6 and it looks to add ONE player to your team when you need two.
Fix the MM so that the game can not start unless there are 6 players to a side and hit the quitters with a 20 minute timeout if they quit if they team is at 5+ players when they quit. If the team is at 4 or less let them quit with no penalty.
I am tired of quitters if they cant hack it they should not play.
@Asmodeus566 wrote:What fill are you talking about? Do you mean the one that does not work? Might as well not have it if it does not work.
Oh and great fill when you are 4v6 and it looks to add ONE player to your team when you need two.
Fix the MM so that the game can not start unless there are 6 players to a side and hit the quitters with a 20 minute timeout if they quit if they team is at 5+ players when they quit. If the team is at 4 or less let them quit with no penalty.
I am tired of quitters if they cant hack it they should not play.
They need to fix player fill. Other games have it with no issue. 20 min leaver penalty should be reserved for habitual ranked quitters.
Control has the quitter problem as well, many games starting unbalanced. Once a team gets the upper hand this escalates the situation and there is also the whole thing that the other team gets spawn camped out of the game. So what is the difference here? Why is that same type of problem better?
Gun Run is a little better than both Control and TDM at the moment. If they could only get the MM right. Oh wait I forgot that whole teams quit in this mode, and then it is the top team vs the middle team, and the top team normally wins easily.
Arena's should be put back in and allowed to coexist with the other modes.
I like how you used the word "some" a bit more needs to be done than some. The mode from what I have seen cannot even tell when a whole team quits before the rnd or game is finished leaving the team that is still alive (and winning) in game with no way to reach 30 kills and their only choice is to quit the game as well without a win or loss recorded.
Of all the modes mentioned above Arena's was the most balanced IMHO.
@Asmodeus566Arenas was also the most developed and tested. When it was first released they spent a lot of time making maps and balancing it. And guess what- It still stunk and wasn't popular. People still quit games all the time.
And yeah I said TDM needs some work. Some bordering on a lot 🤣
I still had way more fun in tdm than I ever had in arenas.