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@Cheese9Man
It’s crazy that those pics are pubs lol.
If they are going to force people to play in these high MMR pubs, they need to reward players for it.
Being an above average player and playing in an above average MMR lobby is NOT the same as being a below average player and playing in a below average MMR lobby.
High MMR lobbies are stressful (one mistake means you die). When there is no significant reward for that, it devalues the entire experience.
I think the point about casuals spending the most money in the game…which is accurate in total, though pros and streamers probably spend more per person on average, is that if you design your game to satisfy a minority, it is a bad business model.
This is something I’ve been on about for a while at least. Pros and streamers might know the game very well but you can’t design a game around what satisfies them if it hurts the rest of the player base, because it is a fallacy that what is good for them is good for the game.
Ranked, far as I can tell in any game, does not serve as a ‘road to pro’. It’s a thing for regular gamers to enjoy and be more competitive with and there is a big difference. Healthy ranked participation is good for any game as much as fun casual game modes. Different appeals. Right now ranked seems to not be fun for a lot of people, and if pubs aren’t either, that’s bad.
Respawn knows the real stats. If I’m wrong and somehow the new ranked system is growing the game, then of course they should stick with it. I know it’s not a good idea to base the data on a few weeks of play either, but I’m sure it will be apparent to them before the split.
In the meantime, for me, yeah sorry I play in pubs now. It’s become far better. I don’t play as much either, but Apex can still appeal. Not in ranked for me right now though.
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