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"I'd disagree, you can camp in every shooter for kills regardless if it's fast, slow or in between. In general the fights in Apex are very fast compared to other games and especially competitive shooters."
Now I'm not sure if we're using the word "fast" to talk about ttks and squad wipes, or whether we're talking, as I was, about the overall pacing of a match. To me the whole point of an 18 minute match played out on a gigantic map is that you can literally choose your own pace-of-play. As opposed to a round of slayer in Halo where, with 8 people on a map the size of a postage stamp, camping is never an option.
I get that you like a fast-paced match, but I'm not sure that any battle royale game mode is the place where you can even expect it, much less demand it.
"Obviously no one likes that, but if I'm in a group with two randoms or two premades and I am not the jump master than I kind of also need to respect the choice. If not than I will most likely have to deal with another minus for the round. I'd rather have a person splitting off once in a while because often that does not even indicate that the person solely doesn't like the spot or doesn't want to hot drop but rather that they are just annoyed by their previous teams and therefore just want things to have it their way. So yes, I'd still prefer that instead of having drops randomly assigned."
Well said.
"I get that you like a fast-paced match, but I'm not sure that any battle royale game mode is the place where you can even expect it, much less demand it."
Like you said in your first response, a battle royale’s pacing depends on a lot of factors, and one of the biggest is the players and teams themselves. With the new system, that pacing feels like it has been removed since you are forced into a specific location with very limited chances for early team fights.
To me this new drop system removes the idea of "high risk, high reward" that makes battle royales exciting. When hot dropping, you are always at risk of getting picked off early and losing RP, but at the same time you could very well walk away with good loot and upgraded shields.
As someone who works in game design as a hobby, I understand that you cannot please everyone since any change will have players who enjoy it and players who do not. I am not saying the system needs to be reverted or that it ruins the game, but I do feel it takes away the player’s ability to control the pacing of their matches. Personally, I like starting games with a slightly faster pace, so while I will continue giving the new system a chance, it may ultimately stop me from playing. No hate toward those who enjoy the changes, but I find the new drop system makes the game feel more boring.
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