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2 Replies
- eldercitizen2 days agoSeasoned Ace
When I play Wattson I always choose the Support perk. Same goes for her too. Upgradeable Perks should pertain to the Legends abilities. If players want faster revives they need a Support Legend, etc.
In regards to Alter, for example, it would make more sense if she had Assault class Passive Perks, or something else, instead of infringing on classes that already have lower pick rates.
It's interesting that the Class Passive Perks for the Assault and Skirmisher classes aren't interchangeable with the other classes. Especially when those classes deal with lower pick rates. It gives Assault and Skirmisher mains a reason to steer away from other classes. So a player can benefit from playing Fuse and receiving his Assault abilities, Class Passive Perk abilities, and Controller abilities (using the Ring Console).
This feels like an imbalance between classes. Promote the stronger classes while negating the weaker ones in regard to combat engagement effectiveness.
- eldercitizen2 days agoSeasoned Ace
Should classes share the same Upgradable Perks?
For example, Alter can choose to scan Survey Beacons or use the Ring Console.
Doesn't this negate the Recon and Controller Legends?
Maybe Upgradable Perks should be exclusive to the class they belong to. If players want Recon they need to have a Recon Legend. If players want zone knowledge they need to have a Controller Legend.
Keeping Upgradable Perks separate promotes the class it belongs to. Right???
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