Why make Loba about loot?
Looting imo is the most boring part of the game, I dont want to loot, I want to shoot. There are so many other games about looting and tbh I only could care less about. Usually when I play I just wanna push and fight regardless of the weapon and equipment that I have. Loba imo is too badass to limit most of her abilities to a mechanic that isnt even entertaining at the very least. She would still be good at looting just because of her bracelet (Even if all her other abilities are replaced is what I mean). Loba the way I see her should be focused about Transitioning and stealing loot directly from players inventory. Her passive could instead work to show the enemy weapon and or their gear. While the market steals loot from their backpack (Maybe specific loot because yonking someones shield then jumping right on their face could be rage inducing). Make her aggressive, Not passive. Is what I mean. Anyone?