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BIamBoozIe's avatar
3 years ago

Unbelievable how trash this game is

Control is back for the 4th time, and still, they haven't figured out to add a minimap. Clueless. 

Aim assist is essentially just aimbot at this point. Only difference is that your aim doesn't snap straight unto your target's head. 

Console players are just strolling around. Awareness and movement is completely thrown out the window. They claim PC players have an advantage. How? Tap strafing? Probably 1% of PC players actually do this. Being able to move while looting a deathbox? I am yet to kill a concole player standing still by a lootbox. One clip is never enough to kill a player, anyway, unless maybe they have a white shield. It's not that your aim is bad. It's just been like this since launch.

Shooting at Mirage should count as a bamboozle. I know how to bamboozle people. 90% of the time players don't know which one is the real you, so when they shoot the real Mirage, really they were just guessing. So you could say they were bamboozled.

Every fight is just as hard now. It's not even funny at this point. And all because of aim assist. It doesn't matter who my opponent is. It doesn't matter what lobby I'm in. Some argue that some people just can't grasp the idea that you lost because someone out-aimed you. Out-aimed? You didn't do anything. The game did the aiming for you...

"BUT I NEED AIM-ASSIST!". Well that's your problem.

Put console players in lobbies with other console players. Problem solved. Wingman vs wingman. Enjoy the circus. See how easy that is? Respawn will never figure it out.

12 Replies

  • @hayhor You are correct, but the issue is that there is a difference in stats up close. Almost 50%. This is a real problem no matter how seemingly small it may be for some players who didn't experience it 1st hand. I recently made the full time switch from console to PC and I can 100% honestly say that up close controller wins hands down vs accuracy and tracking. At any other range tho it's worse, mouse is king. That's why I think the best solution would be to just split the lobbies and keep mnk and controller separate. I know that won't happen, so next best thing would be imo to nerf controller aa up close and buff it slightly at range. But in a nutshell - controller will dominate easily in the correct range, just facts, we should not dismiss that. I don't really care either way, as I have yet to see a controller player in my lobby, but I imagine it's a real problem for players who do. Also, I heard rumors about aa changes so....maybe soon, who knows?
  • I don't see anything wrong with that. I think the difficulties make this game more interesting. Maybe I'm wrong, but I always do that when I play.

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