What are you thoughts on the Sentinel?
I have been enjoying the overall improvements.
it’s fairly easy to keep a large enough stack of cells in your inventory to actually charge it and use it to its full potential. If you have a blue or purple backpack. If not, you run a risk of running out of cells.
I’m tore on whether or not the charge should be timed or a set number of shots. The big drawback to the timed charge, you often find targets, have to hide and charge it before you can take a shot. This often gives the enemy player a chance to disappear. This is especially true with Wraith. She gets the warning and finds cover.
i would definitely get more use out of it if it had a set number of shots. But would this make it an OP sniper?! Not an OP gun in general but OP against other sniping guns?
The charge rifle is its charge up.
the triple take is the fact that it requires a choke for range.
the longbow is at a disadvantage if it has no skull piecer.
right now the big drawback to the Sentinel is the timer for disruptor rounds.
It’s strengths are the high damage body shots and the ability to break shields in one shot.
the down side, you have to reconfigure inventory to carry extra cells. That often means sacrificing nades.
i know it’s difficult to get kills with snipers because it often requires 2-3 shots and most players can find cover before you land the shot that knocks them. Even if you do, they often crawl to cover and get revived before you can push them. But they are effective in open areas, for access denial, or picking off kills from a third party perspective, they also help your squad gain an advantage on an enemy squad before you push.