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- DarthValtrex4 years agoHero (Retired)@hayhor You've tempted me....
- DarthValtrex4 years agoHero (Retired)@TheManiac2323 There a ton of things that can cause high packet loss. Network congestion tends to be one of the more common causes from around the net.
How ever, it can also be software bugs and numerous other things.
Basically when you connect to the EA servers you are sending and receiving small packets of information. When packet loss is happening, those packets are not being received. Fixing it entirely depends on the cause of it, some of which might not be on your end. @Apyhs It's called process of elimination my dude, it's generally common sense to tackle any issue in this manner.
I don't work for EA, so I've got no reason to blindly defend them, however I do understand how packet loss works which is why I'm asking the OP these questions.
Like darth said it can be at both ends, so naturally if you do as much as you can to mitigate the issue at your own end it should at least improve things to certain a degree.
- @TheManiac2323 Does your ping jump when you get the PL?
@Systemexe20Because there are lots of examples where it is a user issue.
For example, I have a 300 MB connection but when my ps5 downloads updates when I play I see huge ping and PL spikes. It also happens when my work laptop is trying to dump data into my network. Because these instances can be done in minutes it may only affect one game. There could be a device making things crazy. Your ISP may also be the problem. I've seen people switch ISPs and get much better results.
Some of us are just trying to help. If you dont have anything useful maybe find another thread.@DarthValtrexTempted you? No dont do it!
let’s ask the same question from season 1 lol
- Apyhs4 years agoSeasoned Hotshot@MandatoryIDtag I really appreciate your will to make things better. But honestly, there isn't much you can do.
Your process of elimination will not help any player. It's more like a callcenter agent asking if you are using the original cable wich the product was delivered with while the real problem was caused elsewhere but on client side.
A new patch rolls out without any QA and brings almost the hole system down.
It's obviously not a client side problem. In such situations any investigation on client side "feels" like a slap to the face.
Since Season 2 ppl report the same problems over and over again. But EA gives a ***.
For me personally, can't speak for anyone else, it's hard to stay polite. Way to often I was blamed to cause the problems.
I dont wanted to offend you. I'm really sorry for hurting you. Please forgive me. @Apyhs I agree bud, there is little I can do, if I could it would certainly make life easier lol.
You'd be surprised how many peoples issue are simply down to these simple problems that I'm questioning though.
So yeah, even though it's generally a waste of time asking, it's better to just in case. 😛
@ApyhsApex is using a hybrid cloud solution, which is a mix of bare metal and public cloud. Most, if not all of these servers are from Google, AWS and Azure and located in big data centers. It's not EA's problem to fix the network issues of these giants, all EA or Respawn can do is to escalate the issue to Multiplay and the latter to their service providers and so on. Sure, there are times when there is faulty hardware or software in the data centers and those are the moments when it's not on the client side. But most of the times (like 90-95%), the faulty hardware / software lies somewhere along the connection and this kind of is on the client side. Each client that has problems needs to check if everything on his end is OK and escalate the issue to their ISP if problems are persisting. It's not EA's nor Respawn's job to deal with your ISP or their respective providers. Most they can do is to guide you towards isolating the cause of issues through their connection troubleshooting process.
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