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This is the most pro tip you can get about aiming with a mouse.
Most "pros" use low sensitivity for the accuracy benefits. The further the distance you have to move your mouse to rotate 360 degrees in game the more accurate you can be. There is of course a trade off with accuracy versus speed and work. The further the distance the longer it will take you to get there and the more physical movement required.
Imagine a 360 degree panoramic picture of your in game view as your mouse pad. The bigger your picture is the bigger the target is that you have to place your mouse sensor on. Just ask yourself, "Do I want to have to land on a pinhead or a dime?". It's just that simple.
I'm a moderately high sensitivity player because I don't like having lots of sweeping arm movements while looking around. I prefer shorter wrist/arm flicks and lift offs. I'm currently using 800dpi with 2.2727 sensitivity giving me 9in/360 (22.86cm/360) on a 16in mouse pad for short flicking 180 degrees while still being able to pixel shift with micro movements and throw 360 no scopes for fun.
Generally speaking the faster you want your sensitivity the higher the dpi you should use. If you want to know what the maximum dpi is you should be using find it with the calculator here: https://sensor.fyi/info/#resolution--cpi--dpi--ppi
Using your own numbers to demonstrate the effect of dpi and sensitivity settings and how they affect inches per 360 degree rotation we get 400/3.0 = 13.636in, 600/3.0 = 9.091in, 800/3.0 = 6.818in, 800/3.5 = 5.844in, 1600/3.0 = 3.409in and 1600/3.5 = 2.922in. Remember our imaginary mouse pad? Do you really want to try and land on a target inside a 2.922in by 1.461in picture at 1600/3.5, sounds tough.
An important note here, if you aren't using the default setting in Windows of 6/11 pointer speed (center tick) without enhanced pointer precision for your mouse my measurements will not be the same on your pc. Pointer speed is a multiplier with the default of 6 being 1x. Lowering it gives a lower multiplier while increasing it gives a higher multiplier. Enhance pointer precision essentially varies your mouse dpi based on movement speed, aka mouse acceleration (gross).
I don't remember where I got my distance calculator, it was for the source engine so I assume it applies to Apex.
Actually most "pros" use aimbots and not mouse aim.
- 6 years ago
We should also factor into any discussion about mice settings the type of sensor of the mouse and the type of surface they're being used on.
Optical sensors are most suited to soft surfaces. Such as cloth or woven mouse mats. Laser sensors are better on hard surfaces. But can be used on both hard and soft surfaces.
Each type of surface will have a different level of effect on mouse movement due to friction. A mouse will move more slowly on less dense materials such as cloth, rubber and woven materials. But will move more quickly on denser material such as plastic, glass, wood and metal.
I use a SteelSeries Rival 500 which has an optical sensor. I had been using it with a SteelSeries 'QcK Hard' mouse mat but recently switched back to a SteelSeries 'QcK Vector' soft mouse mat. The soft cloth surface suits the optical sensor perfectly.
I used to always use laser sensor type mice and assumed I could get an optical mouse working on a hard surface. But it takes so much messing around and experimenting that, in the end, I gave up.
It may be worth checking to make sure your mouse mat or surface is suited to your mouse. 🤔
If you get the right combination of sensor and surface,adjusting the settings should become far easier. In the end it's personal preference but something to bear in mind. 🙂
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