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It's simple, really.
Almost all modern day development teams are guilty of this:
1. Make as much content as possible, to maximize profit in a free to play (FTP) game via storefront micro-transactions.
2. Only fix errors and bugs, if it's in violation of #1.
3. Only fix major problems if the purse / wallet holders stop making payments in the storefront, in violation of #1 and #2.
4. Disregard that there are problems with cheaters because it's hard to prove via heuristics, it's more of a visual thing and they don't have the people power to watch for this.
5. Devs complain that the community is full of * and other derrogatories because we don't respect them.
6. They justify there bad coding and blatant misoptimization of code blocks and surfaces (textures) because they're being treated bad by us gamers.
I remember a time when developers, myself included, when we actually did give a damn about all of this stuff and that the fan base was understanding. In order to get back to that point, we need to start caring again about all of the stuff other than content. However, I don't work for Electronic Arts nor Respawn Entertainment.
Game developers are just that, game developers, most of them don't know how the game engine itself works, just how to get the game they're developing to work within the existing framework. The people that need a scolding are the dev team in charge of toolchain and game engine design, let alone updates. This uses a highly modified version of Valve Software's Source Engine Multiplayer 2013 SDK.
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