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@Zero-Loot5 Fair enough, but there is no coincidental 3rd parties as you call them lol, the moment you hear that teams engagement and you decide to attack then it's a calculated decision, which is also what the majority do.
As for the team you're third partying, I doubt they see any difference between a 'coincidental 3rd party' as you put it, and a team waiting around to 3rd them....as the bottom line is the action is exactly the same.
For the record I'm not sitting on either side of the fence here, I couldn't care less if they try to reduce 3rd party scenarios or not, either way I shall remain a rambo. XD
However if they were to the gunfight audio is only a minor part of the issue, the fact mobility legends, especially legends such as valk/pathy/octane can allow their teams to traverse the map so quickly means that there will always unavoidably be 3rd partying seeing as most teams have at least one of these legends.
- 5 years ago@Zero-Loot5 You can't do anything about mindsets unfortunately, it's just part of the game :/
- 5 years ago@BaldWraithSimp Well there is an importance to this because the people that do "coincidental 3rd parties" don't camp and wait for a fight until they can third party. The people that only do a third party when the situation arises (like me) would do less of these 3rd parties when they would no longer be able to hear the fight from 800m away.
So reducing the distance at which gunshots can be heard would indeed help. I'd say they should also implement this auto heal feature from the Flashpoint LTM.
3rd parties will never fully go away. That's impossible. But there ARE measures that can be taken to reduce them and to make them less appealing and nothing speaks against doing that. 👌 - 5 years ago@BaldWraithSimp You can't do anything about mindsets but the third party issue. The first step would be not making combat draw in the attention of half the world population. 4 out of 5 fights end in some way with being third partied or third partying someone. The fact you can hear gunfire from half across the map and even get there within a short amount of time is what really puts people like me off.
- 5 years ago
@Peri_Longbow_plzgun sound can be improved for sure. But Apex is a fast paced game, so doing anything to traversal is just bad.
Besides 3 teams landing in the same location will always end up in a third party. You can't do anything about that.Even if gun sound is reduced, third parties will still exist.
- 5 years ago
@Zero-Loot5 I'll happily accept that, there certainly is a difference between mindsets. However as baldy said, you can't change people's mindsets.
Let's try a hypothetical scenario here, respawn reduce audio distance for gunfire and entirely remove mobility tacticals/ults. Now everybody would have to sprint/jump tower around the map so even if they hear gunfire they then have to make it to said fight.
Simple solution right? Now Let's say a squad of players with extensive knowledge of the map, rotations and drop trends decides "hey Let's go and 3rd party some squads" they can literally just loot preempt and position themselves favourably and then it becomes a waiting game.
It's easily done, frag/skull are both extremely good examples as you can fight both areas until you're the last squads remaining, and more often than not a 3rd squad will jump in.
I just don't see how any in game changes can really limit this substantially enough to appease the masses.
- 5 years ago@MandatoryIDtag I already explained how different mindsets matter in this issue. You even "liked" that very comment of mine. It's not the mindset that gets changed but the behavior.
As I said: players that just run around the map and actually want to fight fairly and who only 3rd party when the situation is at hand wold get less options to 3rd party cause now they no longer hear shots from miles away.
And the thing is: most 3rd parties are these "conincidental 3rd parties". Most players don't camp and wait until 2 Squads fight nearby. Most people run around the map, searching for enemies. And all these players would 3rd party less when they can no longer hear fights from miles away.
I mean your hypothetical scenario first of all does a lot of assuming and furthermore: players that are have advanced knowledge and understanding of map rotations etc. are usually more offensive players. These types of players basically never do what you describe in your hypotehtical scenario. Maybe the do it once for the LOLZ but not all the time. Rather never.
And about your last statement "I just don't see how any in game changes can really limit this substantially enough to appease the masses". It doesn't have to appease the masses. There are things that you can do and when those things are done I'm pretty sure that "the masses" will also understand that the limit to what you can do is reached in terms of limiting 3rd parties. And if they don't then that's their issue.- 5 years ago
We're still seriously talking about third partying?
Play Arenas. That's all, that's it.
If you don't like third partying, play games with 2 teams. This is not a Respawn problem.
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