7 years ago
Wingman and the Peacekeeper
Edited by CM Alright I have never felt the need to delve into the EA forums, been through bf 3, 4, and hard line, never felt the urge to get a message across.
The Wingman, is broken. Accurate...
@Toxi_Kunn wrote:after each shot, the crosshair lays where it was before, just before you can take your next shot. its not recoil to a disadvantage unless it actually effects your next shot, which it doesn't.
That's not the recoil, that's the recovery after the recoil, and all of the pistols have that. If you rapidly should the Wingman, it still has recoil. If you pause for half a second, and shoot once a second, it may seem like it doesn't, but it does.
Honestly, either way it's still really not enough. If you outright spam it, sure there's some. But not to the extent of other guns in the game, and shooting it once every half second even there's so little recoil for the damage being inflicted with no attachments I think its safe to say it will get the nerf it deserves.
But damage shouldn't be based on recoil. Damage is based on the type of weapon you're using. If it did it at long range, that might be an issue, but it doesn't. Getting repeatedly killed with something is not a valid reason as to why it should be nerfed. They're easy to dodge. It might suck to get killed with one, much like the peacekeeper, but that's not a valid reason for nerfing a weapon.
@Toxi_Kunn wrote:
??? It does very nearly the same damage long range, what game you playing? Not to mention dead set accuracy? Damage absolutely should depend on type of weapon, you're right! The revolver shouldn't do nearly as much damage as the DMRs in the game!
I have given plenty of other reasons as to why it's overpowered in its class, as have many others. Try again 🙂
And it doesn't do as much damage as a DMR in general. Also, it's not as accurate at long range unless you're cheating. Have you ever shot it? I just tested it in training and it has a wide pattern at first target range. So, wide target, short range, what do you suppose happens at a long range?
And it's still easy to dodge...
@Psyrecx wrote:But damage shouldn't be based on recoil. Damage is based on the type of weapon you're using. If it did it at long range, that might be an issue, but it doesn't. Getting repeatedly killed with something is not a valid reason as to why it should be nerfed. They're easy to dodge. It might suck to get killed with one, much like the peacekeeper, but that's not a valid reason for nerfing a weapon.
"IF"? Wish people would stop assuming there's damage drop off in this game. Wingman can do 45 body and 90 head ANY distance on the map, there is no damage drop off..