7 years ago
Wingman and the Peacekeeper
Edited by CM Alright I have never felt the need to delve into the EA forums, been through bf 3, 4, and hard line, never felt the urge to get a message across.
The Wingman, is broken. Accurate...
Miss the part that says nearly? Or..?
Yea, I play plenty thanks 😂😂 it's plenty accurate long range I have 300m kills with the thing, it's absurd. It doesn't have a wide fire pattern at all, you just need practice like the rest of the sweats in the game. I can go all day getting the odd death from everything else. But ring squad wiped in two seconds by one dude and his wingman is another story.
This is why I don't come by the forums often, I address a problem that many others share with one or two particular guns and you have people jump in with 3 hours in the game judging the sincerity of your comments, but not actually reading them, apparently.
Well, first of all, you obviously don't play that much if you're here complaining about a weapon. Secondly, the gun does have a wide pattern and I've tested it. It's not difficult to recreate, and it has nothing to do with your claims of anything. In fact, you can test it in training, by rebinding the fire key to the up arrow and rapidly tapping it. No mouse movement involved in that... Lastly, you getting wiped by other people in the ring constantly is not anyone else's issue. It just sounds like you need more of what you've already claimed to have done 'plenty' of.
I actually test things before I make claims about them. I don't just run on the forums in a huff after losing a game and then freak out when someone doesn't agree with me.
Move the Wingman to be crate only Legendary weapon - it's way too strong for a common loot and nerfing it would make it injustice.
Peacekeeper should have slower rof, and use energy ammo since when we're reloading it you can see we're loading it with energy type mag and somehow it consumes shotgun ammo.
First of all, *you're.
Secondly, my gameplay isn't the issue, with over 4000 hours in cs and being able to evade shots extremely well in this game (only 250 ish hours put towards it so far)
As you literally just stated, the damage is far to rewarding with something that can be nearly spammed and have amazing acurracy long range tapping. Keep the accuracy the same, keep everything else, but getting two tapped with purple armor is getting tiring. You can't dodge em all, I love that that's half of people's solutions is "just dodge it 😂".
Go up and read again, you'll see me and others list the problems.
@xKR0N1C wrote:
Your obviously having an issue with your own gameplay, peacekeeper is very inconsistent on moving targets and I see where your trying to go with the wingman but strafing is a very useful tactic. Dont cry nerf because that's what's beating you or if you do cry nerf actually come up with a well thought out balance point. In my opinion the headshot damage could be lowered to 90 with a skull piercer equipped body dmg should be like 35, 2 tapping people to the head is too rewarding of good aim but that's just it, you have to hit your shots and nerfing the skill cap never works for games just look at fortnite's skill cap nerfs and balances rather than easy patches. 3 headshots is rewarding good aim but keeping the gun useable. Just my opinion.
Thank you for your post. It’s so invaluable getting advice from people reliant on an OP weapon but unwilling to say the words....
everyone who plays this game including streamers know how OP it is. It will be nerfed one way or another so live with it and stop posting as if strategy and tactics override how wingman makes the game 10x easier.
Wingman: Remove the Clip capacity upgrade... so less shots, slower reload. And give it a slower rate of fire. Leave damage as is.
Peacekeeper: Lower body damage from 10 to 9, and headshot damage from 15 to 13, per pellet (11). . Slower reload time. "Bolt": Instead of faster shooting, have it reduce spread of shots