6 years ago
Wraith buff
Wraith should go in to the void as soon as I press q or LB or L1 because I understand she has to go to a different dimension but still it takes to long to go into the void plus she take 20 percent mo...
@Wingmannedbro Wiki says it's 5% not 20.
https://apexlegends.gamepedia.com/Wraith#Low_Profile
Same thing with this patch implementing "Low Profile" nerf, which if you scroll through from then to now, there's been no changes.
http://www.allpatchnotes.com/patch-notes/apex-legends-season-2-patch-notes/
It's 5%, but it should be 20%.
"Should" be 20% ??? 😮
Hell no, i'll actually go right back to main Banglore if they make it 20. 😎
@Wingmannedbro it should be higher than 5% considering her mobility and having the smallest hitbox in the game. Wraith relies on her small hitbox, erratic movement, and mobility to outmaneuver and outgun opponents. As such, rounds on target should be dropping her. BUT, to be fair, if she did receive a higher penalty, other parts of her should be buffed in order for her to still be viable. (I hate Wraith but it's only fair.) Perhaps having a higher base movement speed, insta-cast Q with less visible particles and a longer up-time, longer tunnels, etc. etc.
https://apexlegends.gamepedia.com/Weapons#cite_note-Damage_per_bullet-1
Going down the list of weapons all in order, the 5% damage increase decreases total shots to kill on most weapons down by one. Save for the Mastiff, EVA, Peacekeeper, Mozambique, Wingman, and Kraber. The reason I feel the penalty should be higher is because that one round feels negligible in every shootout.
Using the three most popular weapons (IMO), the R99, R301, and Wingman, I compared the TTK with and without the 5% damage increase. Take the TTK for the R99. Using simple proportions (17/16 = 0.89/x), we see that the difference in TTK (comparing with / without "Low Profile") is 0.89s / 0.83s. For the R301, 1.04s / 0.97s. For the Wingman it stays the same at 5 shots to kill, a 3.25s TTK. The difference is so minute that it doesn't have impact, and because it doesn't have impact it feels like this "nerf" is in name only. Essentially something the developers just casually threw out there to appease angry people (like the abandonment penalty) who were complaining about Wraith. It's a sloppy, unnecessary, poorly thought out band-aid to try and bring more characters into routine play.
Do I hate Wraith? Yes. Do I think she should've been given the "Low Profile" "nerf" in the first place? No. But, since it's in, it should've at least had an impact that was noticeable. Like the "Fortified" perk. That's a visible, noticeable, dangerous difference in survivability in both Gibralter and Caustic.
@pastaclown wrote:@Wingmannedbro it should be higher than 5% considering her mobility and having the smallest hitbox in the game. Wraith relies on her small hitbox, erratic movement, and mobility to outmaneuver and outgun opponents. As such, rounds on target should be dropping her. BUT, to be fair, if she did receive a higher penalty, other parts of her should be buffed in order for her to still be viable.
If you think that you're out of your mind.
So for starters, Wraith is NOT the smallest hitbox in the game, Octane is. Seconds, Low Profile nerfs are based on popularity, not hitbox size which is why Pathfinder DOES have it despite being the biggest after Gib and Caustic, and Octane DOESN'T despite being smallest.
And there is nothing about Wraith as a legend that makes you move erratically, or faster or anything else.
Bangalore, Pathfinder and Octane all fit that description better than Wraith. If they adjust low profile to 20% this means that Kraber can 1 shot a blue armor with a body shot. Bad idea. 20% extra damage on a R9 against a wraith? Bad idea.
I think you just want changes so you can win more easily.