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reconzero's avatar
reconzero
Seasoned Ace
2 months ago

Yesterday's anti-cheat and matchmaking update...

Big thanks to EA_Mako for the communication.

I liked everything I read and it's good to know that the team is at work on these issues with fixes about to be implemented as well as ideas that are still in testing or even just being talked about internally.

On the subject of anti-cheat I was left with one head scratcher. I appreciated the specific call outs concerning teaming even though it isn't something I experience in my lobbies, and I equally appreciated the call outs over botting, though again, not something I typically experience first hand. I'm sure that a lot of players like myself are concerned more by instances where we're on the wrong side of what seem like impossible weapon mechanics/usage, or impossible motion mechanics. Yes, some of that can be attributed to "fog of battle," some to wide-range matchmaking, and some still to mixed input lobbies. Just the same, some mention of the perennial favorite cheats (aimbotting, anti-recoil being the two I'm most concerned about) and where we are in the fight against them, would have been good information to have.

My question on matchmaking is also a question about something that wasn't discussed. If Respawn is not going to prevent or punish the use of secondary accounts, then would it not be good communication to give the community at least a rough idea of how long an average player, playing on a new secondary, will linger in lobbies below his/her actual skill? All I can say is that this issue is rapidly becoming a feature of almost every match I play. Whether it's a squamate with a level 4 banner who solo wipes two squads before self-destructing, or the same player on another team who ends up as champion... matches are filled with people who present as new to the game but move and shoot as if they just came from. ALGS. Not sure exactly what it is I'm asking for here, but we already have acknowledgement of the issue. Now it would be nice if we had commentary on the prevalence and impact of the phenomenon. Not just another "it's okay as long as they're not specifically doing it to cheat the matchmaker." Which, btw, is exactly why, and is the ONLY reason why, anyone would do it. IMO.

3 Replies

  • reconzero"Whether it's a squamate with a level 4 banner who solo wipes two squads before self-destructing, or the same player on another team who ends up as champion... matches are filled with people who present as new to the game but move and shoot as if they just came from. ALGS. "

    Seen this way too often as well. Running around wall bouncing, bunny hopping...calmly cleaning out a squad, then quickly off to the next close by enemy squad, without hesitation to engage on their own. Level 27 badge lol. ok.

    I was not too impressed with all that was said really. Thing about anti-cheat is they will always tell you "we cant tell you what we are working on" , agreed to a point, but the proof is in the pudding. Talk is cheap, and actions speak louder then words. Teaming is not a bad as the actual hacking we see on a constant basis. More emphasis needs to be put on a robust anti-cheat system that is not easily being circumvented by hundreds of thousands of players. They also need to go after the sites promoting and selling hacks through the legal system. If there is no penalty for selling things that are made for nefarious purposes, then nothing will change. Maybe if these perps were facing massive fines or other penalties, they wouldn't be so quick to advertise all over the place.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 months ago

    I would love to see the cheat makers pay a price for what they do. But ultimately it's a lot like putting prostitutes in jail while letting the johns go free. Bust the cheaters too, and for the love of all that is holy, they have to put a stop to secondaries. If a guy can get a ban and then be playing on a new secondary (with the same cheats) in no more time than it takes to generate a dummy email account... then the problem just goes on and on until the end of time.

  • Wargasmatron's avatar
    Wargasmatron
    New Vanguard
    2 months ago

    You would then hope that the secondary gets insta banned as well if it were running the same cheats right ? Which brings us back to a much more robust anti-cheat that actually catches them.  Its obviously a huge problem, and really huge money involved, I totally get that. In 2019, the gaming industry faced and estimated 29 BILLION in revenue losses due to cheating, and that's probably even more today. Cheating isn't just dumbed down to running a wall hack or aimbot. In game purchase hacks are a huge problem as well, and this cuts directly into revenue and profit margins. There are a low percentage of players, that generate probably 50-70 % of in game purchases. The players are crucial to be profitable, but they wont stick around for any game that is infested with cheaters. which directly affects revenue. They also affect datasets in a big way as well which completely skew key performance which then has to be "deciphered" to more accurately reflect what's actually happening. It all costs money to do, and there's a lot more to it that most people just don't understand because they don't educate themselves enough, no doubt about it.

    The root of it all is, cheating directly correlates to lost revenue . You would think that more resources would be dedicated to combat it  and tap into the Billions being lost....right?

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