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HUGE_INPUT_LAG's avatar
6 years ago

Aim not twitchy, cant hit nothing.

First time, sorry if i am doing something wrong, also i'm not good at english.

I have this problem with the aim of apex from the relase of season 3 i guess.

I left for a while apex and gone to play cs:go and felt that the aim on cs:go is much more switchy and reactive than apex, (in both games 70+fps with no problems, no vsync, no mouse acceleration, it's not a matter of sensitivity (i spent hours adjusting it), i tried all graphic option on low, on max on reccomended but nothing, disabling origin in game, disabling nvidia geforce experience in game, disabling in game full screen optimizations, removing improve pointer precision on mouse options of windows, lowering hz of the mouse from 1000 to 500 to 250 to 125 and i dont know if i'm missing something else that i tried to resolve this issue...); so, going straith to the point: i was wondering if it's possible to get the exact same way cs:go takes imputs and using it for apex (or at least some commands to put in the autoexec that will help (even if -novid isnt's working for me))

(i'm asking this beacouse i saw on some videos that apex runs on a modified version of the source engine wich is the same of cs:go...)

specs:

CPU:  intel i5-8400

RAM:  8GB

GPU:  geforce gtx 1060  6GB

I don't know other specs...

(using an hdd with enough space)

Sorry for the brackets abuse,bad english and if i missed something.

Tanks for the time.

2 Replies

  • @HUGE_INPUT_LAG Just a quick reminder that shooting mechanic in Apex is different to CS. CS is strictly hit-scan, while most of the guns in Apex are projectiles. This means bullets in Apex has travel time instead of instantly hitting your target like in CS.

    Also, Apex's netcode is a bit fishy...
  • in the post i would have used bf4 as example instead of cs:go, but while seareching with google i found out that bf4 runs on frostbite so i went for a game with the same engine as apex.

    I can say that the feeling at aiming in battlefielfd 4 and cs:go are the same for me.

    And i talk about reactivity of the aim, not dealing with trajectories or netcode but thanks for the time spent on me.🙌

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