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Re: Error "processing and compiling shaders"

I'm also having this issue.
I can't seem to find a way to make Apex cache the shaders after they are compiled.
It always starts the game by Processing and Compiling Shaders.

I tried the shader on/off fix:

  • Updated to latest NVIDIA driver

  • Turned Shader off in NVIDIA Control Panel

  • deleted cache files in %localappdata%/NVIDIA/DXCache

  • Restarted computer

  • Turned shader back on with values 10/100/Default

  • Started the game, waited for first "Processing and Compiling Shaders"

  • Exited the game

  • Started the game

    • Result: still processing and compiling 6.800 shaders

I tried the verify integrity fix:

  • go to Steam

  • Oen Apex Properties

  • Go to Local Files

  • Verify Integrity of Game Files for Apex

    • Result: still processing and compiling shaders but now I have more shaders to compile (previousle ~6.800 and now it's ~10.000)

I tried running Apex with DX12:

  • Go to C:\\Program Files (x86)\\Steam\\steamapps\\common\\Apex Legends\

  • Open r5apex_dx12.exe

  • (or add to the launch options: -eac_launcher_settings SettingsDX12.json)

    • Result: still processing and compiling 10.000 shaders

 

I can't seem to find a way to tell Apex to just cache the compiled shaders..!

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