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Re: glitch/scale r_lod_switch_scale [hurts eyes]

@FFFSXFFFI think it's fairly common to only render textures within a certain distance, or at least lower the texture quality when the distance it great. I agree that this is annoying at times.
There have been many occasions when I thought I glanced an enemy moving in the distance, only to realize that it was just a texture changing due to me moving back and forth.
However, I think it's a vital part of the game. Without this it would be alot more demanding. Giving the players ability to configure the render distance is nice, but kind of unfair.
If you have a beast of a PC you'll really have an advantage.

1 Reply

  • FFFSXFFF's avatar
    FFFSXFFF
    3 years ago

    Bad or good PC - It doesn't matter, because players are all seen at the same distance, regardless of this setting.
    I also want to say, it's fair that my eyes start to hurt after an hour of playing :D :D ? I wear corrective glasses. This rendering issue causes eyes fatigue and difficulty focusing while playing.
    All have to do is give the ability to adjust r_lod_switch_scale min 0.6 to max 1.0, i think.

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