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Phi_JTizzle's avatar
Phi_JTizzle
Newcomer
15 days ago

Major Balancing and Gameplay Improvements Pls

I played several hours of the open beta, and there’s some major improvements needed. Snipers are overpowered, especially if you’re on console playing against PC. Liberation Peak has far too little cover in much of the map. At least half of the time or more on this map I spend dead because snipers have such an easy time killing people. The degree of openness makes the game feel as if it is penalizing you for playing the objective. There is also no suitable counter for the sniper. Trying to suppress it with an LMG does nothing, and trying to use your own sniper against them gets you killed most of the time once you peek out. Further, vehicles have difficulty countering since getting to a point that can take out a sniper puts use in harms way of enemy RPGs. It’s also extremely easy to be quick scoped by snipers in close range and you lost battles in medium range with ARs and LMGs. Something really needs to be done, as it’s just not fun.

Beyond sniper balancing, the vehicle selection screen is not very user friendly on console. Having to go and select one of the small boxes in the bottom of your home spawn takes too long on console. 

The ping systems does not seem to work well when it comes to pinging enemies and vehicles, making taking out tanks somewhat difficult. 

Lastly, the spawns need to be edited. I have  spawned on a point and immediately get killed by enemies. It needs to not spawn people directly in harms way. 

This game has potential to be very enjoyable, it just needs some major edits. 

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