Adding Vertical Objective Variety to Conquest (Mirak Valley)
Hello Battlefield Team,
I’d like to share an important design observation based on hands-on gameplay experience in Conquest mode, specifically on the Mirak Valley map, where there is a clear opportunity to significantly increase intensity, clarity, and gameplay variety without major structural changes.
In Mirak Valley, Objectives B and D are both located inside tall buildings, with capture progress currently calculated only from the ground floor.
In practice, however, the most intense, dynamic, and memorable combat moments—especially on Objective B—happen on the upper floors and rooftops, where engagements are faster, more tactical, and more skill-driven.
This creates a noticeable disconnect between where the game feels most exciting and where objective control is actually rewarded, causing vertical combat—one of Battlefield’s strongest strengths—to feel underutilized.
Proposed Change:
Move the capture zone of Objective B to the upper floors of the building
Keep Objective D ground-based as it currently is, to preserve contrast and balance
Why this change is worth implementing:
It rewards high-intensity, active gameplay instead of passive ground-floor presence
It gives each objective a distinct tactical identity, rather than both feeling mechanically similar
It reduces confusion caused by the visual similarity of B and D at ground level
It introduces meaningful strategic decisions: vertical control versus ground control
It adds real variety and momentum to matches without requiring a full map redesign
This relatively small adjustment could have a high-impact effect on pacing, objective clarity, and player excitement, while fully embracing Battlefield’s vertical combat potential and making each round in Mirak Valley feel more dynamic and memorable.
Thank you for taking the time to consider community-driven feedback. I hope this suggestion can contribute to making Conquest gameplay even stronger.