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The game isn't even out yet and DICE are already catering to whiner air players.
Jets can already fly across the map, drop their weapon, hit the magic flares that make everything miss no matter what, and fly away before anyone can get a second lock on. The stinger was already useless at hitting vehicles in the beta, now it's even worse!
How come the Helos get no skill "below radar" garbage (never mind that stingers don't use radar), instead of you know, actually having to follow terrain, or fly behind buildings, to avoid getting locked on?
I can't wait until they start getting shot down by the M136 (Sraw/Eryx guided weapon) and whining about that and getting it nerfed into the ground as well, with the excuse that "it's meant to be an anti-ground weapon", but it's okay for the anti-air weapon to suck at being anti-air even though it's the only thing it can do.
I'm also betting that nothing one-shots helicopters or jets and they can fly away and autorepair no worries.
Am I able to get a "Below Sniper" soldier perk where I can't get hit by a sniper more than 50 meters away? Can my tank get a "Below Javelin" where driving close makes it invincible to anti-tank rockets?
Please don't repeat the mistakes of 2042. Every weapon capable of killing air vehicles was nerfed into oblivion (Liz missiles made borderline useless, the railgun tank nerfed to the point it wasn't worth using any more, because Jet mains whined they were getting shot down flying while refusing to do anything but fly in straight lines, stingers made slower to reload that magic flares, all the buffs to health & armour on air etc). Meanwhile you had littlebird/stealth helo twitch sweats going 100-0 every round and killing every lobby they joined.
- AcidryzeN2 days agoSeasoned Veteran
I think it’s great that for once they support aircraft players, since when you spawn in a jet or heli you’re constantly getting locked by tons of AA players camping across the map.
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