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JackBennBF4's avatar
JackBennBF4
New Rookie
4 days ago

Battlefield 6 Feedback – From a Long-Time Battlefield Player

Hello EA/DICE team,

I want to share some honest feedback about Battlefield 6. I have been playing Battlefield since around 2011–2013, especially Battlefield 3 and Battlefield 4, so I have experienced many different class, weapon, gadget, vehicle, and map systems throughout the series.

My approximate playtime in the Battlefield series is:

  • Battlefield 3: 358.7 hours
  • Battlefield 4: 888 hours
  • Battlefield Hardline: 250 hours
  • Battlefield 1: 255 hours
  • Battlefield V: 380 hours
  • Battlefield 2042: 500 hours
  • Battlefield 6: 378 hours

I have played more than 3,000 hours across these Battlefield games, so I want to give my honest opinion based on my experience with the series.

In my opinion, Battlefield 6 currently has some problems with the class system, weapons, gadgets, grenades, vehicles, helicopters, and map design.

1. Class Weapons

One of the biggest things I noticed is that some Assault weapons are available to other classes, but those classes don't really use them.

I think the weapon system would be much better if every class had a stronger identity:

  • Assault → Assault weapons
  • Engineer → Engineer weapons
  • Support → Support weapons
  • Recon/Sniper → Sniper weapons

Each class should have its own original weapons.

At the same time, I think some weapons should be available to all classes as movable/general-purpose weapons, such as:

  • Carbines
  • DMRs
  • Shotguns

This would give players more freedom while keeping the main weapons connected to each class.

I would also like to see new weapon categories, such as a Heavy Sniper and Anti-Materiel Rifle specifically for Recon/Sniper.

2. Class Gadgets and Roles

I think the classes need more unique gadgets and stronger identities.

Assault

For Assault, I would like to see:

  • Sabotage Bomb
  • Heavy Bomb
  • Medic option
  • Defibrillator
  • C4
  • More offensive gadgets for attacking objectives and vehicles

Assault should feel like the main offensive class, while also having the option to help revive teammates.

Recon / Sniper

The Spawn Beacon should be removed from Assault and returned to the Sniper/Recon class.

Recon should also have:

  • Spawn Beacon
  • C4
  • Heavy Sniper
  • Anti-Materiel Rifle
  • Attack Drone
  • More reconnaissance gadgets

I think this would give Recon more interesting ways to support the team instead of only focusing on long-range shooting.

Engineer

Engineer should have multiple-purpose equipment for different situations.

For example, Engineer should be able to prepare for both:

  • Anti-Tank
  • Anti-Air

This is important because Battlefield can be very fast, and Engineers need to be able to react to different vehicle situations during the same match.

Engineer should also have C4 as an option.

However, the equipment should still be balanced so Engineer doesn't become too powerful.

Support

Support should focus on helping the team, but it should also have offensive options.

I would like Support to have:

  • Ammo Box
  • C4
  • UCAV
  • Other support/utility gadgets

The UCAV would give Support a more active role in attacking enemy positions, while the Ammo Box keeps its main support identity. C4 would allow Support players to deal with vehicles and defensive positions, similar to the freedom available in Battlefield 4.

3. C4 for All Classes

I think C4 should be available to all classes at the same time.

Assault, Engineer, Support, and Recon/Sniper should all have the option to equip C4.

This does not mean every player has to use it. It should simply be an available gadget choice for players who want to use it.

C4 has always been an important part of Battlefield's sandbox, and giving every class access to it would create more freedom and different playstyles.

4. Grenades

I would like Battlefield 6 to have a grenade system more similar to Battlefield 4, with more grenade options.

Some basic grenades should be available to all classes, such as:

  • Smoke Grenade
  • Flashbang
  • Frag Grenade
  • Incendiary/Molotov-type grenade
  • More new grenade types

The idea is that basic grenades should not be unnecessarily locked to specific classes.

At the same time, specialized anti-tank equipment should remain mainly with Engineer.

This would give players more freedom and make infantry combat faster and more dynamic.

5. Drones

I would really like to see attack and utility drones return.

For example:

  • SUAV-style drone
  • UCAV-style attack drone
  • Attack Drone for Recon/Sniper
  • Support/utility drones
  • Engineer drones

Battlefield 4 had interesting drone gameplay, and I think Battlefield 6 could bring those ideas back with better balancing.

6. C4 and Explosives

C4 should be available to all classes, including Assault, Engineer, Support, and Recon.

I also think Assault should have explosive options such as the Sabotage Bomb and Heavy Bomb.

The goal isn't to remove class identity. Each class should still have its own specialized equipment and original weapons, while some gadgets such as C4 can be shared across all classes.

7. New Launchers and Heavy Weapons

I would like to see more interactive and powerful launchers similar to Battlefield 4.

For example, add a Heavy Launcher/Missile associated with a flag or specific map location.

Battlefield 4 had map-specific weapons and launchers that made controlling certain areas more interesting.

I think Battlefield 6 should bring back this type of gameplay.

8. New Vehicles

Please add more new vehicles.

For example, I would really like to see a new large support/transport vehicle capable of carrying around 9 players.

This could create new ways to attack objectives and move the entire squad/team together.

I would also like to see:

  • New transport vehicles
  • Heavy tanks
  • New armored vehicles
  • More vehicle reinforcements

Heavy tanks could also work as a limited reinforcement, making them powerful without allowing them to dominate the entire match.

9. Maps

The maps also need more variety.

I would love to see maps inspired by classic Battlefield maps such as:

  • Operation Metro
  • Operation Locker
  • Propaganda
  • Dragon's Teeth
  • Other Battlefield 4-style urban/infantry maps

Battlefield needs maps specifically designed for intense infantry combat, with tight corridors, strong defensive positions, and constant frontline pressure.

At the same time, large combined-arms maps should continue to exist.

10. Battlefield 4-Style Map Features

I would also like to see more interactive map elements like the launchers from Battlefield 4.

For example, if there is a suitable location near a flag such as F or C, adding a launcher or another interactive battlefield object could create new strategies and make controlling that area more important.

These small details can make a Battlefield map feel much more alive.

11. More Destruction

Another important thing is destruction.

I would like Battlefield 6 to have more destruction, even if it is not always complete building destruction.

Small-scale destruction would already make a big difference:

  • Walls
  • Cover
  • Small structures
  • Defensive positions
  • Doors
  • Environmental objects

Battlefield's destruction is one of the things that makes the franchise special, so I would love to see more of it.

12. Helicopters

The helicopter system also needs attention.

Personally, I really liked the helicopter gameplay from Battlefield 3 and Battlefield 4.

If possible, I would like Battlefield 6 to have a helicopter system inspired by Battlefield 3/4, while also taking some improvements from Battlefield 2042.

The helicopters should feel skill-based, satisfying, and integrated into combined-arms gameplay.

13. Anti-Materiel and Recon Equipment

I would also like to see the Anti-Materiel Rifle return for Recon, similar to Battlefield V and Battlefield 2042.

Recon could also have limited IR/thermal equipment for certain situations.

This could be especially useful on night maps, while still being balanced so that night vision and thermal equipment don't completely remove the importance of darkness.

14. More Classic Weapons

I would love to see classic weapons return or have modern versions inspired by them.

For example:

  • Glock 17, similar to Battlefield 4
  • X-Bow, inspired by Battlefield 3
  • Explosive X-Bow rounds
  • Sensor X-Bow rounds
  • Small/compact shotguns
  • More Carbines
  • More DMRs
  • More unique sniper weapons
  • Heavy Sniper

The X-Bow was especially interesting because it gave players different ammunition options and another way to play.

15. More Game Modes

I would also like to see a mode similar to Frontlines, but with more tanks and more action.

Imagine Frontlines with:

  • More tanks
  • More armored vehicles
  • Large infantry pushes
  • Heavy objective battles
  • Constant frontline movement

That could create a very intense Battlefield experience.

16. More Battlefield 2042 Ideas

Battlefield 2042 had some interesting gadgets and systems that I think should not simply be forgotten.

For example, the deployable sensor system and other gadgets could be improved and brought into Battlefield 6.

I don't want Battlefield 6 to copy 2042, but I think some of its good ideas could be developed further.

Final Thoughts

Overall, I don't want Battlefield 6 to simply copy older Battlefield games.

I want Battlefield 6 to take the best ideas from Battlefield 3, Battlefield 4, Battlefield 1, Battlefield V, and Battlefield 2042, improve them, and create something new.

The main things I would like to see are:

Stronger class identity, class-specific weapons, more universal grenades, more gadgets, C4 for ALL classes, Spawn Beacon for Recon, Medic and Defibrillator for Assault, Ammo Box and UCAV for Support, Heavy Sniper and Anti-Materiel Rifle for Recon, attack drones, better Engineer anti-air/anti-tank options, Sabotage and Heavy Bombs for Assault, more launchers, new vehicles, more destruction, classic infantry-focused maps, more interactive maps, better helicopters, and new game modes.

I really want Battlefield 6 to succeed.

I've been playing Battlefield for many years, and I'm giving this feedback because I genuinely care about the series. I want Battlefield 6 to become a game that both longtime Battlefield players and new players can enjoy for many years.

Thank you for listening to the community and to longtime Battlefield players.

3 Replies

  • kxfx9sgd1n8k's avatar
    kxfx9sgd1n8k
    Seasoned Newcomer
    4 days ago

    I loved piloting the 9+ player passenger spawn points on DC final/Bf1942 those vehicles were decent, the enemy had to shoot it down with a plane or you got a free spawn point, decent system of fighting that. Get these back please.

    Helicopters must be hard to fly, but with mastery skill can ooze out on the battlefield, I used to launch the game, host a local server practice flying and shooting static targets for half an hour then jump on a server fully primed.  That's what they used to be like, skill and practice went hand in hand with them, really miss that.

    Destructible items, good idea, doesn't have to everything, just some things, like little outposts, that would add immersion and gameplay.

    A mix of maps, I’m glad you agree, maps like the legendary Oil platform, tightest corridors ever and you had to get to it using a 9 man heli, that was the definition of fun, then the next map was a giant sea battle with a full fleet, moving carriers and even a sub, that mix there is what we love and need in the gaming community of BF, variety and fun.  

    I have been playing this game for a long time as well, I was in a clan on Bf1942 and when Dice released the mod that got them hired 'DC Final' I played that for 8 years or so, so sad to see that style of play not return, I am still waiting on an old school revival.  

    No GPS for gods sake, it's dam crap fighting like that, use radar blip, seek kill, that’s not a gun fight.   I hate GPS it murders the battlefield games.   

     

    Removing giant maps with sea battles, please help us return to the hardcore battles.

     

    Cod loves GPS , we don't need to have the game made easier, HARDCORE is the essence of gaming, meaning if we have to work harder to fight without GPS it means we had a much better fight, I have tried both GPS ruins the fights every time.  

     

    Please give us the hardcore battles we all deserve.  At least once EA !!!!

     

    The DC. Final mod for Bf1942 and BF1942 is still the best and most enjoyed game you ever released and you know it, look how long that lasted, you know why, the methods worked, No GPS, actual sea battles and hard maps to master, not every map was balanced, some were pure death, like war.

    If you applied this today we would have best war game that ever existed.  

     

    When the Naval Strike expansions released on BF4 I though for a moment (yes way back then) YESSS They are bringing back naval battles, oh man at last some proper battles to play, but hey all we got was a dam rib boat.   Dam that hurt, not as bad as taking the naval battles away completely.

     

    I even looked into why naval battles were removed and there is an answer out there that claims that the government navies banned this as it could be used to train against them.   Is this True, did you bow to this pressure ?

  • JackBennBF4's avatar
    JackBennBF4
    New Rookie
    2 days ago

    I read all your text, brother, and I completely agree with you. You explained perfectly what made the old Battlefield games special: 9+ player transports, helicopters that actually require skill, proper naval battles, different map sizes, and less GPS.

    That old-school hardcore Battlefield feeling is exactly what I want back too. Hopefully EA/DICE listens to players like us and brings some of that experience back.

  • Now, THAT is a constructive feedback in an sea of nonsensical whining this forum drowns in. Good job!

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