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TRBZNOF's avatar
TRBZNOF
Seasoned Scout
2 days ago

Battlefield 6 Feedback (189 Hours Played)

This will be my last visit to leave feedback on this forum; I won't be playing this game anymore after this.

As someone who has 189 hours of playtime in BF6 alone, I don't know where to begin, but I can start with the vehicles.

In short, I can say that the enjoyment of driving any of the vehicles is zero; they feel artificial.
In BF4, when you got into a tank, I really felt like I was inside one. Now it feels more like a minibus. You could have at least added an IR or night vision thermal to the tanks and helicopters to spot enemy soldiers, who are very difficult to see on the maps!

As a helicopter pilot, should I mention how ridiculously fast it flies, how it takes off before the starter motor even engages, or why someone gets in and takes the helicopter away while you're waiting for it to take off?

Let's talk about the planes; I've never witnessed such a lack of enjoyment flying planes in any BF series. There's definitely an inconsistency in the map and sizing for flying. I definitely don't see planes as a real part of the game; BF2 was the only game where we truly felt their presence.

Besides the visibility and invisibility issues on the maps, there's also an unbalanced lighting problem. The game isn't about teamwork and squad play; fans of the series will agree with me, that's always been the point. It was never about creating meta weapon variants, grinding for battle passes, or constantly being in a chaotic, non-stop conflict environment. Achieving things together as a team on massive maps has always been the spirit of the game. That's where BF6's biggest problem stands out, in my opinion. The maps are too small, terribly small. None of them provide the enjoyment I just mentioned. Even the "large" maps in the game are the same size as, or maybe smaller than, average BF3 maps. They've even reduced the size of the Firestorm map, which was ported from BF3, by three times. Three times!

Why am I criticizing the small size of the maps? Because it completely kills the team fight dynamic. Of course, there were small maps throughout the series, and some were quite good. These maps also contained their own dynamics. Just look at all the beloved BF maps, those focused solely on infantry and close combat. You'll see they're built on a certain foundation. They're long and "stretched" maps. Horizontal-rectangular maps. They're based on team strategies of retreat or attack. Metro, one of BF3's most beloved maps, is like this. BF4's Locker... BF6's maps are square and everything is open. Another feature that destroyed the concept of teamwork. The reason is obvious. Fortnite and Call of Duty really changed the gaming world because people wanted "main" weapons and EA wanted to sell skins. Machine guns also largely lost their function. What is the function of an LMG in combat? To suppress the enemy. It was always like that in BF. The "suppression" mechanic was important. If the enemy was spraying you with an LMG, even if the bullets didn't hit you, your aim was severely disrupted and you had to take cover. Suppression is present here too, but its effect is minimal. It doesn't feel significant. It still harms teamwork. Although classes have thankfully returned, their distinguishing features have become blurred. The fact that the spawn beacon was taken from the sniper class and given to assault clearly shows the game's melee-oriented approach.
There are so many stupid, unnecessary, superfluous game modes that they do nothing but divide players. You can only put in 3 modes at most, what is this?! DICE is trying to gather everyone, but nobody can unite in one place? A real Battlefield consists only of Conquest. As a hardcore player, I won't even touch on this hardcore aspect, you've completely eliminated it.
And you're trying to pass off the same old crap as a new map by painting it white! Nobody expected anything brand new from you; even a revamped BF4 would have been enough for people. In short, the C.O.D team came and first eliminated the vehicles, and now it's the game's turn. There's much more, but honestly, it's not worth writing about.

4 Replies

  • BrekMarb's avatar
    BrekMarb
    Seasoned Rookie
    2 days ago

    I hadn't really thought about it much until you mentioned it TRBZNOF​ but the 14,682+ different modes and game styles is ridiculous.

    There are so many game modes that I get exhausted just looking at them all.  No wonder f'ing Bots have to fill up some of them just to make them full.  Geeeez.

    How about EA/Dice take some of the ID10T's deciding/making maps and modes and make them scour the games to catch cheaters?  How about these same High IQ/Low Common Sense ID10T's go in and adjust gameplay settings so that it's fair for everyone and not just the console kiddos.  We get it.  You grew up on PS and Xbox.  You know the non-meaning of 6 7.  We get it...but...you're lacking in other aspects.  You know how to program a game but you don't know how to make a game.  I'd try explaining that last sentence to you (devs) but I don't have the crayons nor the time.   

  • cheek_pics's avatar
    cheek_pics
    Rising Traveler
    2 days ago

    This is not "Battlefield". Every time I play a round, it feels like a desperate attempt by an unknown studio, to imitate COD, like some try hard, copy and paste game you would find only on steam. The entire game feels like nothing but COD mp. The weapon mechanics are so incredibly backward, sideways, upside down and ignorant....it's pitiful. Don't get me started on the hit reg, the fact that accuracy is improved the more you are hopping around, slide cancelling, quick scoping, FLYING THROUGH THE AIR. The game has 0 identity, what is with the moronic skins that should be actual CAMOS, like you would see on......I don't know......A BATTLEFIELD!? And, the totally useless weapon attachments, wth is the point of having tac lasers equipped on SNIPER RIFLES, that only IMPROVE HIP FIRE....I mean WTF. As dumb and unrealistic as it is, even call of duty made them actually improve something on snipers. What in the hell is going on with TTD, weapon damage models being all over the place, player seeking ammo that chases players 50ft around corners or continues dealing damage behind hard cover ( and no it's not my connection ), bullets phasing directly through players and bots bodies one after the other?!?! I mean what is happening, I would rather go back to BF5 and put up with the innumerable number of cheaters. At least it had well modeled armor, aircraft and MAPS TO USE THEM ON, with fairly good team play mechanics. There's so much that has been changed and ruined, it's just another sweat fest for SMGs being the all in one weapon. There is 0 team work nor tactical gameplay dynamic, the only thing going for it is the visuals. It's turned out to be a complete sham, and actual BF fans are leaving in droves.

  • over 400 hours in now, at least 300 of them have been a teeth clenching hate filled testimony to everything i hate about FPS shooters, in other words, everything i always since the first release played BF to escape, tiny arcade trash maps , with players rushing around like kids in a sugar fuelled primary school playground, even the larger maps are a joke with 70% of the space being empty of anything, used only by the occasional sniper, when he cant find a roof or tanks farming. The challenges forced you to play content you hate, the season releases forced you to modes you hate,,, or miss out completely on any rewards, grinding the weps out is the worst ive ever seen it, im sorry to see you leaving, unless things change i suspect 70% of the loyal  old school BF fans will run out of Copeium soon  and follow you leaving the dregs brought over from COD, who will leave as soon as there is a decent COD, I wonder how many fans of the original games would have bought the game if DICE had been honest bout its direction and content ?? not lied to during and after the Beta when they were promised bigger maps, followed by every addition being super small arcade garbage,,, yes yes we have eastwood, decent size map,,, that they managed to make feel like every other cramped map with the buildings, ty so much

  • CnPx98x's avatar
    CnPx98x
    Seasoned Rookie
    2 days ago

    Tanks are fine. I don't know what you mean. Helicopters are also fine, you just don't know how to fly them. Or atleast since they nerfed air defence. I can keep a chopper in the sky for ages. I've never really bothered with planes so I can't comment. I know many don't like the fly zone size for them. 

    Agreed that many map sizes are a bit underwhelming. Eastwood is good thou. I can't really remember BF3 firestorm, as I only played the beta on that game. I don't even know if Firestorm was in it. 

    I also agree that visibility can also be a bit annoying. I do look past enemies all the time. Plus teamwork being a much smaller factor in this game aswell.  Lighting could also be better, but they are working on this afaik. 

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