IIIIIPALEIIIII
2 days agoRising Rookie
Battlefield 6: Not The Battlefield We Wanted.
I'm genuinely over BF6, and it’s frustrating to see a series I loved move so far from its roots. This game feels less like a proper Battlefield experience and more like a bland Call of Duty clone, lacking the scale and tactical depth that defined classics like BF4.
Key Frustrations
- Aim Assist Lowers the Skill Ceiling: This is one of the biggest issues. The aggressive aim assist means that even players who haven't put in the time to develop true muscle memory can effortlessly "beam" you from across the map. It completely trivializes the shooting mechanics and removes the satisfaction of mastering a gun.
- Terrible Spawns: The spawn system is unacceptable. Because the maps are too small and chaotic, you are constantly being deployed right in front of enemies or immediately in their line of sight. It’s an instant death sentence that completely ruins the flow of the game and replaces strategic play with pure, frustrating luck.
- Broken Vehicle Sandbox and Balance: Tanks, helicopters, and jets are too easily eliminated by infantry due to the sheer power and spam of anti-armor rockets and gadgets. Vehicles feel like "glass cannons" instead of the powerful, game-changing assets they should be, further reducing the combined arms identity that Battlefield is built on.
- Missing BF Identity & Features: Where is the dynamic weather or the intense, evolving map state that made previous games feel like a living warzone? The lack of these core elements, combined with the faster pace and questionable design choices (like the lack of a proper Server Browser), means the game has nothing in common with the immersive, slower, strategic battles we used to enjoy.
Ultimately, BF6 traded the unique large-scale formula for a generic, fast-paced shooter trend, and it's a massive step down from the brilliance of BF4.