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NLTINK's avatar
NLTINK
Seasoned Newcomer
2 hours ago

Battlefield 6 Weapon Progression Is Hurting the Game

Battlefield 6’s weapon progression needs a major fix because it’s too grindy, inconsistent across weapon classes, and hurts match balance. The gap between base guns and fully upgraded weapons is too big—essential attachments like recoil control, optics, and ammo options can completely change performance, leaving new players or anyone leveling a fresh weapon at a huge disadvantage. Progression also lacks clear tracking, so players aren’t always sure what actions are counting (kills, assists, objective score, suppressions, revives, squad play) or how close they are to the next unlock. A better system would reward skill and teamwork as much as kills, reduce repetitive “farm” playstyles, improve milestone clarity, and add catch-up options like starter attachments, low-level weapon XP boosts, or challenges that encourage variety so experimenting stays fun and competitive.

1 Reply

  • Too grindy - maybe. With my level of skill, it took me about 60 hours to reach lvl 40 for the first weapons of every class (admittedly, I just play and do not grind for XP). The gap - no, I wouldn't say so. The upgrades you get for reaching lvl 5-8 for a gun are the best in my opinion, and after them, I rarely change anything. 

    As for the progressing, you literally earn points - all kinds of points - while holding the gun in your hands. Even if you capture the flag, the score you earn goes into the gun's experience. There are no "special" actions you need to perform to unlock some parts.

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