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RabbitBreeders
Seasoned Newcomer
13 days ago

Battlefield Franchise - A Small Report

I've been playing Battlefield since Battlefield 1942, so I'm not looking at this franchise like someone who just showed up last week. I do think Battlefield 6 is heading in a better direction. It feels like the developers are at least trying to move back toward what made Battlefield different from every other shooter. Vehicles are back in the fight, destruction matters again, and the game’s trying to feel like Battlefield instead of some generic shooter wearing the name. That part’s good. But let’s not act like the game’s all the way there yet, because it isn’t.

One of the biggest problems right now is that the classes don't really matter. On paper, sure, the game has classes. In actual matches, it feels like most people are just playing Support or Engineer because those two classes cover almost everything you need. There's barely a reason to pick Assault, and Recon feels pointless when weapons aren't class locked. Why would someone pick Recon when they can just go Support, use whatever gun they want, have unlimited ammo, sit in one place, and never move? That completely screws with the class identity Battlefield’s supposed to have.

The Support class is also a mess because they combined medic and support into one role. That sounds fine on paper, but in actual gameplay it creates a dumb problem. You see nearby Support players marked like they can help you, but half the time they’ve got no intention of reviving or playing medic because that’s not what they wanted to do. And honestly, I don't blame them. Some players just want to be the ammo guy with a machine gun, laying down suppressive fire and keeping the squad supplied. Now those players are also expected to be medics, even if they never wanted that job. It's not fun, and it makes the revive system feel unreliable as hell.

Engineers are in the same boat, but for a different reason. They're the only real answer to armor because they're the ones with rockets. That means if you want to deal with tanks, you pretty much have to play Engineer. So between Support and Engineer, you've already got ammo, revives, rockets, repairs, and basically everything important. That leaves Assault and Recon feeling like filler instead of serious class choices. Older Battlefield games worked better when each class had a clear job and actual tradeoffs. Right now, the system feels way too loose and lopsided.

The game’s also missing some basic Battlefield DNA. Suppression from Battlefield V needs to come back in some form. Covering fire used to matter. Machine guns used to have a real purpose besides just being another gun with a bigger magazine. Suppression made firefights feel heavier and more tactical because you could actually pin people down and help your squad move. Right now, too many fights just feel like regular twitch shooter crap where whoever snaps faster wins. That’s not what Battlefield was built on.

The maps are another major issue. Battlefield 4 had maps that actually felt large. There was room for infantry, armor, aircraft, snipers, flanks, and chaos to all exist at the same time. Battlefield 6 has some good pieces, but too many maps feel cramped or overly funneled. Instead of giving teams room to think and move, the game keeps shoving everyone into the same meat grinder. That gets old fast, and it makes matches feel way more predictable than they should.

Breakthrough might be the worst example of this. On a lot of maps, the sectors and objectives feel like they were slapped down after the map was already made. Some of the objective placement makes no **bleep** sense. Instead of feeling like a real push through a battlefield, it turns into one way stomp sessions where one side gets steamrolled or trapped with barely any room to recover. Breakthrough needs strong defensive spots, real flanking routes, and objectives that actually fit the terrain. Right now, too many sectors feel like someone just picked spots on the map and called it good.

I also really hope these discussions are actually being read and sent to the people who need to see them. I hope feedback like this isn't just getting thrown into the void so everyone can pretend the community was heard. A lot of longtime players aren't saying this stuff because they want the game to fail. They're saying it because they actually give a **bleep** about Battlefield and want it to be better.

Weekly updates would be a massive win for the community and the franchise as a whole. Even simple updates about what's being worked on, what problems the team’s looking at, what feedback’s being discussed, and occasional Q and A's would help a lot. People don't need every internal detail, but they do need to feel like there's a real conversation happening. Regular communication would go a long way toward building trust, especially with a franchise that's had a rough few years.

So yes, I think the game’s moving in the right direction. But it still needs a lot of work before it really feels like classic Battlefield again. Classes need to matter. Support and medic shouldn't feel awkwardly smashed together. Assault and Recon need real reasons to exist. Bigger maps, better objective flow, real suppression, smarter Breakthrough layouts, and better communication from the developers would go a long way. The foundation’s there, but the game still needs those rough, messy, large scale Battlefield details that made the older games so **bleep** good in the first place.

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