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AlphiB's avatar
AlphiB
Seasoned Vanguard
1 day ago

BF netcode is truly, truly BS

I'm usually very lenient with criticizing the BF6 netcode. First, because I have to play of a lag of 65-70 ms (although to be fair, that's DICE's fault for closing servers in my region after failing to retain enough players). Secondly, because I know it can be difficult to separate normal events from actual issues (say, bloom versus hitreg). And finally, because the high pace of the game makes it even more difficult to break down individual events. 

But truly, the netcode has gotten considerably worst. In no particular order:

  • Laying in wait aiming at a window, someone appears, looks down and kills me so seemingly instantly I barely have time to get a single shot out. 
  • Finding players shooting at me before I should have appeared to them (clearly they saw me before I even got to see the angle on MY screen).
  • Using a gun and it takes a long while to get anyone down, but when the same gun is used against me, it feels like boom-boom-dead (maybe from their perspective, it took a while, but it feels like crap on my end).
  • Getting shot around corners, getting shot behind cover, getting shot a little while after I got prone behind something; and in reverse, shooting people when THEY got around a corner. 
  • And yes, hitreg. Like shooting at someone at point blank range way before them, their entire body entirely encompassed within the extended cross of my shooting aim, with an SG553R, and they have time to turn around and get me with a VZ61!

And it's not every match, but somehow, it got worst recently: it used to be I would see those issues sometimes, maybe one match out of four. I would leave early, find another match, and things would be more or less ok. Now it feels like it's all the time! 

It's incredibly frustrating to play when it feels like everybody else has a few hundreds millisecond on me every single time. My lag is not that bad, this is on you and your netcode.

You're a massive studio - scratch that, four massive studios, on the best-selling game of 2025. Do your job and SORT IT OUT!

9 Replies

  • Thus happens every game. 

    I have an average 16 to 30 ping. If I 1v1 a player with higher ping feels like I'm fighting the server. I see myself having to put one or two more shots into a player. 

    I count my shots I know what range a it will kill and the amount. 

    1234 move 1234 move. But on higher ping players it's 1234...5 ,123456. Takes one or two extra shots to down.

    There are times I will be shot by an enemy player looking sideways or even away and you can see his rounds come sideways or even out his back.

    Take downs are the same I will get the input I press it my player with do the takedown animation but the enemy can pull away and kill me while I'm animation locked.

    Packet loss every game. If I'm seeing Packet loss mostly an enemy players are next to me somewhere. 

    Now I alot of players with 50 to 150 ping. Funny that it's 50 to 150 that's when peakers advantage starts. 

    Also enemy players with 50 ping or more sometimes/ most of the time make no sounds until you die. Or they insta kill you.

    It has done nothing but gotten worse. 

    I have hundreds of clips of this stuff happening I will upload some. Not to mention the crazy amount of visual and audible bugs. 

     

  • AlphiB's avatar
    AlphiB
    Seasoned Vanguard
    6 hours ago

    One of the worst examples I can think of went like this:

    Someone is running down the street, maybe 30m from me. I shoot them, get a few hits in, and they take a right and disappear in a side street.

    It’s hard to accurately time what happened afterwards, but I know I had time check damage, to feel disappointed I had missed one last shot, wondered whether to follow or head elsewhere, and started moving my aim away. I know humans can think quite fast, but it was a significant delay.

    And then bam, I got my kill cross. The cross appeared where they were just before making a right, their body was far away from that corner.

    My understanding is that that my shots are resolved on my computer, then sent to the server for validation. Maybe my packet got delayed, maybe the server took a long while to decide, but whatever THEIR ping was, stable connection or not, would not have made a difference: I got them in the street, server agreed, if belatedly, and signal is sent to tell them they’re dead, It must have felt like crap.

    I don’t know how other games manage to resolve these issues more efficiently, apart from having more servers. But having been able to compare the game on low ping (when ME servers were still a thing) and high, the difference is night and day. It’s mostly painful for me, but once in a while, I’ll be ruining someone else’s day… :(

  • AlphiB's avatar
    AlphiB
    Seasoned Vanguard
    6 hours ago

    I actually wonder if the net code is really getting worst, or if we’re more aware.

    Certainly in my case, the game has slowed a lot, it used to be a blur but I got used to the pace. That window example I mentioned I would not have noticed 5 months ago, I would have just thought I was too slow and my opponent faster than me. Now I can see the event did not make sense timing-wise, I can actually tell the missing 200ms or so.

    It’s especially true for hitreg: the whole thing felt so fast I could hardly tell if I had been aiming properly, it was easy to blame my gameplay. Now I see my aim more clearly, and I can tell when bloom may be a thing or when really the misses are nonsensical.

    And of course, as we see examples accumulate, it feels a lot worst.m with time.

    Anyways, I’m not defending, just pointing out that human bias may contribute. It really does not change the fact DICE needs to do better. 

  • I’m seeing very similar behavior, but under controlled conditions (low latency ~20–30 ms, stable FPS, no packet loss), so it doesn’t seem tied to poor connection quality.

    I’ve posted a clip in another thread showing:

    - Delayed damage after shots clearly land

    - Death occurring after reaching cover

    https://youtu.be/f2FWY6a6SYU

    This lines up with what you described, but suggests it may be more related to server-side timing / hit registration consistency rather than just high ping scenarios.

    Would be useful to know if others are experiencing this even on low-latency connections.

  • In the beta it was good.

    In season 1 it was hit and miss

    In season 2 it was borderline annoying 

    In season 3 it is a dumpster fire of unadulterated trash...

  • BadaB00m_321's avatar
    BadaB00m_321
    Seasoned Newcomer
    19 hours ago

    💯!! All this happens to me too! Its infuriating. Im tired of getting shot through solid concrete structures! And my shots aren't registering.i hear them hit, and then I get annihilated and my opponent has no damage.

  • Nawz79's avatar
    Nawz79
    Rising Traveler
    20 hours ago

    It seems to get worse everytime they say they fixed something somehow

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