Forum Discussion
reposting since someone took down my original post (for some unknown reason). Please don't take down my feedback. DICE needs to hear the honest feedback.
I’m an avid PC gamer who plays only first‑person shooters. I’ve been playing Battlefield since BF2 in 2005 and FPS games since 1999. BF6 was fantastic at launch, but the February 2026 patch created a massive imbalance that overwhelmingly favors console players. Right now, if you’re on PC, you simply cannot compete with a controller player using the current aim assist settings.
Aim assist is so strong that console players pre‑fire corners, swing into fights, and the moment they cross your screen the rotational lock snaps to your head. You die instantly. It feels like playing against a team where 50 to 60% of the players have aimbots. Since the February patch, the game has gone from fun to outright frustrating for PC players.
Solutions
- Remove aim assist entirely and keep cross‑play.
- Nerf aim assist and allow PC players to disable cross‑play completely. PC players should not be forced into lobbies with pseudo‑aimbotting controller users.
- Enable player vote kicking in a round. If five people vote to kick a player then the player should be kicked. This will help remove players highly suspected to be hacking.
Core PC Player Issues (also why so many PC players are dropping off from the game). I squad-up with a lot of PC players and this is our feedback. If you don't take action the game will die out quickly.
1) Netcode and Hit Registration
The netcode still feels inconsistent. I can be 10 feet around a corner and still die to bullets that appear to bend around walls. COD’s netcode is far more consistent, so it’s clearly solvable. If needed, bring in outside expertise or modernize the netcode architecture.
2) Server Locations and Latency
I’m on AT&T Fiber 1 Gbps up/down with an optimized 10G NIC, modem, $800 gaming router, NAT, packet prioritization etc and consistently get 5ms ping or less in COD MW3. In BF6, the lowest I’ve ever seen is 33ms. I'm in Dallas, TX there should be central US servers. Latency matters, especially in a game with fast TTK.
3) Instant 180‑Degree Snap Turn
Controller players can instantly 180 with a single input. Combined with aim assist, this lets them spin and delete you even when you get the drop on them. That should never happen in a skill‑based FPS. Get rid of this for PC and console players.
4) Region‑Locked Matchmaking
Players should be able to restrict matchmaking to their geographic region. If this is already happening automatically, it’s not working. High‑latency players degrade the experience for everyone.
5) Team Balance and Cross‑Play Composition
Team balancing has been terrible since the patch. When one team has 60–80% console players, the outcome is predetermined. If cross‑play is enabled, the number of console players must be balanced between teams.
6) Input‑Based Matchmaking
If aim assist must exist, then controller vs. controller and mouse‑and‑keyboard vs. mouse‑and‑keyboard should be the default. This is the only fair way to preserve competitive integrity.
7) Aim Assist Behavior Through Obstructions
Aim assist should not activate through smoke, foliage, partial cover, or when a target is barely visible. Right now, it feels like it does, and that’s unacceptable in a tactical shooter. Also aim assist should not lock onto targets automatically that aren't moving. No matter where I may be hiding, a console player can just show-up and their aim assist will lock onto me in a heartbeat, they don’t even have to put eyes on me. It's super hacker status.
8) Aim Assist Should Not Track Targets Outside FOV
Rotational assist is the biggest offender. It should never lock onto or track a target that isn’t fully within the player's field of view.
9) Recoil and Bloom Parity
Recoil and bloom values should be unified across platforms. Console players currently benefit from lower bloom, which stacks with aim assist and creates an unfair advantage. Console players using pea-shooter SMGs are also able to laser people at 40m + like they have DMR's or sniper riffles due to aim-assist, reduced recoil and bloom. This shouldn't be possible and it's not possible if your a PC player.
10) Server Tick Rate Transparency
PC players want to know the actual tick rate and whether it changes by mode. High‑speed FPS games need consistent, high tick rates to feel fair.
11) Anti‑Cheat Visibility
With aim assist this strong, it’s becoming harder to distinguish legit controller play from actual cheats. More transparency and clearer anti‑cheat communication would help restore trust. You also need to do something about console players using devices like Cronos Zen and competing hardware-based aimbots. We’re seeing a lot of it.
12) Input Latency and Frame Pacing
PC players are reporting increased input latency and frame pacing issues after the patch. These problems compound the aim assist imbalance and make gunfights feel inconsistent.
12) Desync Indicators
Add clear indicators when the server is desyncing or when a player’s connection is unstable. Right now, deaths often feel random or delayed, and players have no feedback on why.
My PC specs (for reference)
Asus x670e extreme motherboard
Asus RTX 5090 Astral 3.0GHz (water cooled)
AMD Ryzen 9950XD 5.7GHz (water cooled)
Corsair Dominator Platinum DDR5 64GB 6,000MT/s (2x32GB)
49" Samsung Odyssey G9 Neo
I'll offer a few things -
Aim assist doesn't go through objects. However, players often have "spot" keybound to their fire button, so they can see the red spot indicator even after you think you're less visible. They shoot at you once and they can see your location for the 10 seconds or whatever the spot lasts for and they just keep firing at the spot.
Then netcode is horrible. Probably 20% of my deaths are after I've already found solid cover, dying 10 feet around a corner because the netcode nerfs it in favor of laggy players.
Sound is REALLY important, and it's still a mess in this game. I have a surround headset, and I can be ready to fire well before I see someone coming around a corner because I can hear them clearly. When it's working anyway. Some games I can't tell if they're above or below me, or even behind me. Don't know what they screwed up, 2042's directional sound was great, this game is pretty bad. So someone might hear you pretty clearly. Doesn't fix the insta-kill death you get though from some of these console controller welfare players.
As far as aim assist goes and the console controller "welfare" they get with aim assist it's gone too far. BFV/1 somewhat, and especially 2042, 5, and 6 have ridiculously favored SMG and smaller arms that should have hefty bullet deviation at distance, yet here we have a game that aim assist has allowed players to abuse it to the point you get killed at 60-70 meters with SMG or carbines in a quick burst with zero misses. I run the hit indicator display, so yeah, I can verify absolutely no misses. I cannot say on this site without getting my comment deleted how incredibly stupid a setup this AA is, it's essentially an aimbot for these players. Console players are quick to say how PCs aren't superior, and consoles are just as good, but ask them to get a mouse and keyboard to game with like a PC and they throw a tantrum and need their AA crutch.
I, too, have played the franchise since the OG release of 1942, I own every game - well, at least the ones EA didn't kill the servers for - and I think this release is hands down the worst implementation of AA I've seen yet.