Breakthrough Mode: Tsuru Reef lacks immersion; water isn't essential
As the title said, I believe many expected bodies of water to be relevant in taking capture points in Breakthrough in Tsuru Reef. Attackers must cross, swim, dive or ride a boat in order to get to another capture point. Defenders must do the same when retreating to next capture points.
It feels just like ordinary battlemap. We already have lots of battlemap like this. You just fight on land just like the current maps. Such a waste opportunity to make it unique. Better if a Point has been captured, the next Capture Points would be in another island,
It will make gameplay interesting.
Or another option, If a player wants to move around by land, he can do so but it would take long route. If a player wants to arrive immediately, he can just cross the water. Imagine seeing some players patrolling the water with boat but they do not realize that some players are already at the other side of map by sneaking in long route.