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C_F_Matthews's avatar
C_F_Matthews
Seasoned Novice
5 months ago

Bug: Missiles and laser pointer.

Dear Dice, 

Respectfully, Laser Pointers are broken when combined with certain missiles, such as the MR Missile, against air targets.

A laser designated target will receive no warning of an inbound MR Missile (possibly others too), have no way to escape through countermeasures and is almost a guaranteed one-shot kill.

Here's a video by a popular streamer highlighting the issue. 

https://www.youtube.com/watch?v=Ta0b0Jf8Swc&t=716s

Due to the sizes of some maps, armored vehicles are able to camp on one side of the map and lock onto a painted target, killing it with a single shot and near impunity.

As an example; A laser designated target will receive no warning of an inbound MR Missile, have no way to escape through countermeasures and is thus a guaranteed unavoidable one-shot kill. Moreover the lock and fire range is huge, covering the whole map and beyond the playable boundary. This feature massively out-classes the AA's capabilities.

I've given this some more thought and I actually agree with a lot of the comments. 2 problems as I see it:

1) The painter should only take effect when a player is actively tracking the target vehicle with it and there is a direct line of sight.

2) The pilot should get a warning that the missile has been fired, as for all other missiles -  A change of tone and "Incoming".

[ Edited this post massively from the original due to various corrections and feedback]

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