Bug: Missiles and laser pointer.
Dear Dice,
Respectfully, Laser Pointers are broken when combined with certain missiles, such as the MR Missile, against air targets.
A laser designated target will receive no warning of an inbound MR Missile (possibly others too), have no way to escape through countermeasures and is almost a guaranteed one-shot kill.
Here's a video by a popular streamer highlighting the issue.
https://www.youtube.com/watch?v=Ta0b0Jf8Swc&t=716s
Due to the sizes of some maps, armored vehicles are able to camp on one side of the map and lock onto a painted target, killing it with a single shot and near impunity.
As an example; A laser designated target will receive no warning of an inbound MR Missile, have no way to escape through countermeasures and is thus a guaranteed unavoidable one-shot kill. Moreover the lock and fire range is huge, covering the whole map and beyond the playable boundary. This feature massively out-classes the AA's capabilities.
I've given this some more thought and I actually agree with a lot of the comments. 2 problems as I see it:
1) The painter should only take effect when a player is actively tracking the target vehicle with it and there is a direct line of sight.
2) The pilot should get a warning that the missile has been fired, as for all other missiles - A change of tone and "Incoming".
[ Edited this post massively from the original due to various corrections and feedback]