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BiliTV-Caveman's avatar
11 hours ago

CAN YOU PLEASE LISTEN TO US.....

As a pre-order player, I’m really disappointed. There are countless bugs, and even some of the issues that existed back in the lab made it into the update completely unchanged. You fix one bug and introduce several more. What do you expect players to do? Examples include weapon models disappearing, a blinding sun, unclear vertical audio or positioning, missing hand models, uneven terrain that blocks movement, and downed squad members’ revive icons not appearing.

You didn’t learn anything from the excellent map design of 2042. The game balance is terrible. Is DICE’s idea of balancing just “cut something when it hurts”? When the attackers have a low win rate, you simply add more tanks instead of improving map design or adding cover. And in most cases, the real issue is half the team sitting at the back with sniper rifles. The focus should be on encouraging players to play the objective.

Weapon balance is a disaster. The TR-7 has 3 BTK at 20 meters. The SCW-10 fires at 820 RPM and also has 3 BTK. How are other guns supposed to compete? Most fights happen at close range, and even if other guns shoot first, they still lose to these two. I can’t imagine matches where over half the lobby isn’t using them, especially the SCW-10, which has almost no recoil or spread and even outperforms assault rifles and carbines at mid-range. Meanwhile, other SMGs are so stable that they become mid-range weapons, and ARs and carbines end up used for close-range combat. Does that not seem backwards?

Also, only medics have smoke grenades. DICE, do you really expect players to cooperate? That’s far too optimistic when most players don’t look at the map, don’t communicate, and play selfishly. How can you expect teamwork? Many matches have zero medics or engineers. They refuse to revive or repair tanks, yet expect tanks to push forward. It’s extremely disappointing. I strongly suggest giving everyone access to smoke grenades.

Finally, tanks rely far too heavily on engineers and lack the ability to fight independently, which means the number of engineers completely determines the pace of the entire lineup. Tanks need buffs. You could tone down their firepower slightly, but they should at least be able to operate on their own.

2 Replies

  • I think the TTk is very bad in normal mode. Way to fast .  In Red sec its about right.

  • yeah..agree..i often been killed first,whenever i see me other players.Im not sure,but weapon balanced is not good.I die so quicly for avarage 1;20 sec,2 I even cant react.And you fail EA Team devs,lisent low intellected peoples for Portals  do not we farm xp .And you are right peoples are **bleep** and that why  a lot peoples play only with Ai's!! And in Portal is possible to increase HP,these 100 HP is silly and we die so quicly! .If you really rate yourself so good peoples and high intellected,( for now you only decieve himselfs for that),brick back in Portal we play vs AI''s and in Potal tanks are hard to be destroyed!! That i want too! And work on bigger size maps,similar vers. of Commander Mode like BF3 to we control AI's strategys,his path's! Exist a lot peoples are disapponted and pay to you and you know ,we devided our money from our jobs so hard,you like ''spit'' to us!! And then no cheaters if we play only with AI'. You want fight vs them and you ''what you doing?!'' ..flip side !! That why use your brains smart and in next season do what i did said!! And try out do not scam us!! BiliTV  man,you see what they do right?! :) almost only bull**bleep**s. And read again forum topics!! A   lot peoples are tired from a lot gameing studios do not lisen us! I can admin only part of all wishes,suggestions! 

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