CAN YOU PLEASE LISTEN TO US.....
As a pre-order player, I’m really disappointed. There are countless bugs, and even some of the issues that existed back in the lab made it into the update completely unchanged. You fix one bug and introduce several more. What do you expect players to do? Examples include weapon models disappearing, a blinding sun, unclear vertical audio or positioning, missing hand models, uneven terrain that blocks movement, and downed squad members’ revive icons not appearing.
You didn’t learn anything from the excellent map design of 2042. The game balance is terrible. Is DICE’s idea of balancing just “cut something when it hurts”? When the attackers have a low win rate, you simply add more tanks instead of improving map design or adding cover. And in most cases, the real issue is half the team sitting at the back with sniper rifles. The focus should be on encouraging players to play the objective.
Weapon balance is a disaster. The TR-7 has 3 BTK at 20 meters. The SCW-10 fires at 820 RPM and also has 3 BTK. How are other guns supposed to compete? Most fights happen at close range, and even if other guns shoot first, they still lose to these two. I can’t imagine matches where over half the lobby isn’t using them, especially the SCW-10, which has almost no recoil or spread and even outperforms assault rifles and carbines at mid-range. Meanwhile, other SMGs are so stable that they become mid-range weapons, and ARs and carbines end up used for close-range combat. Does that not seem backwards?
Also, only medics have smoke grenades. DICE, do you really expect players to cooperate? That’s far too optimistic when most players don’t look at the map, don’t communicate, and play selfishly. How can you expect teamwork? Many matches have zero medics or engineers. They refuse to revive or repair tanks, yet expect tanks to push forward. It’s extremely disappointing. I strongly suggest giving everyone access to smoke grenades.
Finally, tanks rely far too heavily on engineers and lack the ability to fight independently, which means the number of engineers completely determines the pace of the entire lineup. Tanks need buffs. You could tone down their firepower slightly, but they should at least be able to operate on their own.