Forum Discussion
I think slower TTK is a good thing. The faster it is the less skill you need to kill someone. Also weapons are way too fast atm so rate of fire nerf is also much needed.
Weapons are way too accurate for such rate of fire. 900 ROF is 15 bullets per second. With laser beams ttk is like 0.1 sec. This is an issue. It is a game so they won't make the weapon shake so much when you constantly shoot and people don't like bursts so all they can do is slow down the ROF or nerf the pet hit dmg. Something has to be done because right now it is hard to take it seriously.
I get your point, but I don’t fully agree that slower TTK automatically means more skill.
Faster TTK actually rewards a lot of important Battlefield skills:
- positioning and map awareness
- reaction time
- timing engagements and flanks
- getting the first shot through better decisions, not randomness
If I spot someone first, position correctly, and start shooting first, I should have a strong advantage. That’s not “less skill” — that’s awareness and execution.
Slower TTK doesn’t just “increase skill”, it changes what gets rewarded:
- it gives more time to react and correct mistakes
- it reduces the impact of being caught off guard
- it often allows weaker positioning decisions to be recovered from
So it’s not really about more or less skill, it’s about which skills matter more.
On the “laser beam weapons” argument — I think that’s oversimplified. The issue isn’t just ROF or raw accuracy:
- recoil patterns matter
- spread/bloom systems matter
- and especially netcode / hit registration matters a lot in how gunfights actually feel
A high ROF weapon doesn’t automatically mean instant kills — real fights are shaped by consistency and movement as much as raw stats.
And honestly, I don’t think the main problem right now is that gunplay is too fast or too lethal. The bigger issues are:
- inconsistent netcode and hitreg
- existing bugs (like RPG trajectory issues)
- and lack of content variety (maps, modes, weapons)
That’s why adjusting core gunplay globally feels like treating the symptom instead of the actual problems.
In short: rewarding the player who acts first is not a flaw — it’s a core part of Battlefield’s skill expression. The key is balance, not pushing TTK in either extreme direction.
12-15 bullets for second is okay for me because not all of them hits target. I also learned shooting with series when needed and if someone is using whole mag in 2-3 seconds it's his issue and maybe he should change weapon? Idk, maybe I dont fully understand this point of view or comment. Skilled soldier controls his weapon, laser beams are not something unrealistic etc. - check videos on yt where skilled guys shot with full auto (and in most cases they dont even have lasers or additional muzzle devices etc.)