Forum Discussion
Players drop-off is caused by a shallow and unpolished gameplay mechanics mainly.
Players have been forced to through some of the poorest map designs in the map pool without map vote system or a rentable persistent servers. Look no further than BF6 and older BFs for solutions.
Obviously, the devs are not playing the game, so no visible issues on their end.
What is annoying me about the vehicles:
- No air radar for aerial vehicles,
- Frontal armor is not that good as in previous BFs, or classic ones,
- Most of the time vehicles are a bit to fast to track as a target or to follow them with repairs,
- Transport trucks should have been more prevailing in the game instead of open-air light vehicles,
- Gunner Turret is determined by the driver, not a gunner once we enter/spawn on the vehicle in BF6!?
- Little Bird is OP in my eyes and mostly used against infantry and frontal attacks,
- Zero room for skilled gameplay, only run ups for fast kills or deaths,
I mean. There must be a room for experimentation because the gameplay in BF6 is truly uninspiring.
What worries me about TTK changes is the fact that only one value is about to change probably. Mostly Rate Of Fire. How about bullet velocity? How about recoil patterns. How about bullet drop-off at a distance?
Why KORD is basically a no skill laser beam at all distances? Why AK-205 is such a uselsess weapon at close range also? 20pkt damage... give me a break on AK-205. Just make a KORD perform similar to VCR with 25 damage with sligthly different recoil pattern for the love of GOD. Make AK-205 with KORD a 23 damage weapon with some recoil at a distance!!!
Scout Elite is a godlike Sniper Rifle with bullet traversing over 1000 metres, again, with zero bullet drop and almost instantaneous reloads. To my taste, some trade-offs must happen, not only stackable perks across the board. No reason to pick PSR at this point because you about to loose most of the gunfights in such environment.
I would rather nerf Rate of Fire by 12-15%, and again bullet velocity by 12-15% also. Revise some bullet speed on certain classes of guns. I think the gap between bare gun without unlocks and the gadgets attached to them is too wide also. This is also making terrible players even more terrible at this game. Once a player gets a GRIP for 25 points, hes good to go most of the times... bare weapon is a death sentence compared to fully stacked with attachments.
Reduce the so called stats differentiation on weapons... when it comes to stats of the attached gadgets vs bare weapon. Gadgets boost the bare weapon way too much. Decrease ROF, bullet speed, add bullet drop-off at a distance. Increase TTK with a bit of extra recoil by reducing gadget effectiveness. I am done with laserbeaming with SMGs, while strafing at a distance over 85 metres. Zero bullet drop-off at a distance making you a target at open spaces.
Slow the gameplay down and add some extra skill-gap factors.
Many reasons why I stopped playing BF6.