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legiao1's avatar
legiao1
Seasoned Novice
8 hours ago

Crash Observability Architecture

Objective

Reduce the time between a crash appearing in production and developers understanding its root cause.

Raw crash counts alone provide limited information.

A useful crash-analysis pipeline should automatically collect and group failures.

Recommended information

Where privacy and platform requirements allow:

Game build

Platform

Hardware configuration

Driver version

Map

Game mode

Match duration

Memory usage

GPU memory usage

Last engine subsystem active

Relevant call stack

Exception type

Crash fingerprinting

Similar crashes could automatically receive a signature.

Example:

Crash Signature BF6-RDR-0142

Hundreds of reports containing the same stack or failure pattern could then be grouped automatically.

Instead of:

12,000 crashes

the development team could see:

9,400 crashes caused by Signature A

1,700 caused by Signature B

900 distributed across other signatures

That dramatically improves prioritization.

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