Forum Discussion
domremy_uk wrote:And sniping in this game is so easy
It is still harder than NOT sniping. You still have to land that headshot unless one is using a rifle with that horrible sweetspot mechanic and the target happens to be in the sweetspot range.
Every other gun type is tens of times easier in most of the ranges of common engagement
The statements about sniping being easy makes me wonder if people expect a sniper to have to account for, wind speed, direction and the Coriolis effect land a shot as well as to solve a captcha to pull the trigger.
I am looking forward to getting the rest of the Mini Scout attachments in order to go back to using versatile and forgiving full auto weapons outside of settling vendettas with Simo Häyhä wannabees.
I completed the headshot 70m+ challenge with the basic sniper rifle in one day, I didn't even check the attachment or anything. I just aimed a little above the head and headshot after headshot, it was so easy compared to BF3.
- UP_Hawxxeye1 month agoLegend
BF3 and BF4 if I recall had the strange idea to have just the Sniper rifle rounds have a gravity acceleration coefficient greater than that of the gas giants Neptune, Saturn and Uranos. This is why they were dropping very fast. In BF4, the trajectory was also interesting because instead of a straight line with the eventual loss of altitude, the sniper bullets would first make an arc upwards from the center of your cross hairs and only then start to go downwards, making angling distant shots rather awkward.
BF6 had the SRs work under the same rules as the other guns with the same gravity. Since some point the game started to have a bullet drag coefficient in order to slow down the bullets over their traveling distance if a more realistic way. The Long distance rounds option also makes that drag less significant for the weapons that use it.
For BF6, the most likely nerfs a sniper rifle could get would be to lose the sweetspot and a reduction in the bullet velocity which would make it harder to almost impossible to hit anyone who is moving in any way that is not completely predictable.