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JudasSheeple's avatar
JudasSheeple
New Adventurer
1 day ago

EA/DICE Please address imbalance issues between input methods.

I'm a dedicated Battlefield player on PC (M&K) who's invested countless hours into your titles. I'm reaching out with serious concerns about the input-based balancing that gives controllers—both on PC and via crossplay with consoles—a clear edge over mouse and keyboard users, particularly the 25% recoil reduction and reduced bloom for controller input.

In practice, this makes short-range engagements heavily favor controllers, especially when paired with aim assist. Controller users can opt for cheaper or alternative attachments that might increase recoil or bloom for M&K players, freeing up slots —further widening the gap. I've also noticed a tangible disadvantage in vehicles; tank shots feel less consistent against opponents, as if their reduced recoil/bloom applies there too, making it harder for M&K to land hits.

I'm sure the amount of players being reported for cheating would lessen once this is addressed, since we can't tell who is/is not cheating. When one input method gets a clear advantage, it feels like everyone with a controller icon is a cheater. Until this is addressed, I will report every death I sustain as a cheater.

Compounding this, console players (predominantly controllers) can easily disable crossplay to match only against other consoles, while PC players have no straightforward in-game option—editing config files is unofficial and often results in empty lobbies. This forces PC M&K users into mixed lobbies without recourse.

To better understand and help foster balanced gameplay, could you please address:

  1. What data or testing led to the 25% recoil reduction and bloom advantages for controllers on PC? How do these scale with aim assist and vehicle weapons?
  2. Can you share metrics like: active PC players and % using controllers vs. M&K; console player counts; crossplay opt-out rates; and performance gaps (e.g., accuracy, K/D) by input method/platform?

A smaller adjustment (e.g., 10-15% recoil reduction, no bloom tweak), official PC crossplay/input toggles, or removal of these bonuses entirely would go a long way toward fairness. I want every player to feel their skill shines, regardless of input. You want to keep people playing, but if you never address these concerns, then what is the point of playing a game where one input method has a distinct advantage? There has to be a happy medium we can agree upon.

 

1 Reply

  • I've been seeing a lot of PC players switch over to controller abuse due to how unbalanced it is.  I will say I completely support aim assist for controller users, but everything else needs removed.  Recoil is supposed to be used to balance high damage/RoF weapons against weaker weapons, but when you get a 25% reduction in that, all the sudden strong weapons are now completely broken.  You're also spot on with how that opens up the attachment system.  The aim assist in this game also seems to work better with the server, meaning it's tracking what the server is telling the console rather than what the console in telling the player, resulting in far more deaths behind cover or other BS ways.  

    I'm practically with you on reporting them.  Mostly I just block them to save time, but at this point I'm looking at controller abuse as an exploit due to it's advantages and not just a different way to play the game.

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