Feedback: Air dominance in BF6. And why BF6 still needs to be rebalanced.
We all love Battlefield for its combined arms experience, but air vehicles have always been a huge balance issue. In previous titles, we’ve all seen matches where pilots walk away with 70–120 kills and just 1–2 deaths, completely ruining the fun for the rest of the lobby.
During the BF6 betas, this problem already showed up again. Even with two RPGs available, experienced pilots were still farming massive scores. If Engineers are limited to only one RPG in the full game, it’s obvious that air vehicles will once again become nearly untouchable.
And this is crucial: the Engineer class should always be able to meaningfully impact and destroy any kind of vehicle. Otherwise, what’s the point of picking Engineer? In both betas, I noticed classes were used much more evenly, especially on vehicle-heavy maps — and I truly believe that giving Engineers 2 RPGs played a big role in making this happen.
I’m not saying aircraft should be nerfed into the ground. Quite the opposite: their damage and impact could even be increased. But the key is vulnerability. Planes and helis should always feel at risk when attacking within their flare cooldowns.
My ideas for a healthier balance:
1) Higher damage, lower survivability. Bring back 2 RPGs for Engineers.
This would make aircraft devastating, but also ensure rotation. More players would get a chance to fly instead of just 1–2 dominating the entire match. The ground game would feel fairer and more engaging.
2) Lower damage, same survivability (with 1 RPG for Engineers).
But this option likely means the same pilots will camp in aircraft all match long with little rotation, frustrating the majority of players.
Personally, option 1 feels best: keep air vehicles strong, but make them vulnerable enough that infantry has real counterplay.
And here’s the big issue: decisions like these seem to prioritize the tiny minority of dedicated pilots over the vast majority of infantry players. When regular players suffer because of balance tuned for a niche group, the whole experience gets worse.
That’s why, as much as I love Battlefield, I won’t buy BF6 at full price or preorder. I’ll wait for a sale — because right now it feels like air balance is being designed for a few pilots instead of the community as a whole.
I really hope I’m not the only one who sees this as a problem. Because beyond this, there are other issues too that worry me — but not many people even mention them.