Not throwing shade but you are probably new to the BF series if you think Official servers are "fair" but I think I can interpret the point you're trying to make.
Just for clarity, there are no "private servers" in BF6. The last official game to feature a traditional paid Rent-A-Server Program (RSP) was Battlefield 1. Since, EA has pivoted to Portal only where players can spin up a "custom server" for others to join. These are still hosted by EA and the AWS servers they license. No one other than EA paid for the server space. The server browser people are going to get may help with map selection and rotation but they will NOT be the same as private servers from BF1 and previous. It won't be long until people realize this really isn't what they are hoping for.
Now, the contradictory statement that Official servers are more fair... I'll expand the scope to any main stream arcade FPS genre like BF and counter the concept that Official servers are more fair than Private servers. Official servers are NOT monitored or policed by anyone. EA relies solely on their anticheat to stop game breaking unfairness. Server admins (good admins) have the ability to respond to multiple claims of unfairness or toxicity in many forms. Server admins have the ability to watch and monitor in real time a suspected cheater and remove/ban them from the server. Ensure they stop impacting the server they rent, uphold a reputation and quality standard that usually higher than EA's, and make adjustments to the server if there appears to be an imbalance or population drop for whatever reason.
Progress_Cloud wrote:Because once private servers are allowed into the main ecosystem, the game quickly gets filled with stacked squads, closed little groups, and admin abuse.
If EA would have implemented an actual Join as a Squad feature or allow you to join on your friends, as they had in previous BF games, this problem would be very less impactful. Even now the matchmaking algorithm fails to balance the teams. Furthermore, private servers would often configure the server to scramble the teams while keeping squad of friends intact. This effectively helped with match balancing and keeping friends together. Because it's a private server, that means a human being / admin set it up that way. This was a common requirement for private servers in BF3 and BF4 and the private server community is the reason these titles are still playable today.
Progress_Cloud wrote:Too many servers turn into places where “server owners” act like emperors, using their power to kick, ban, or control players however they want. That kind of environment is unhealthy for the game and terrible for the long-term player experience.
💯Yes. We saw this too, and I agree with you. There are definitely BADMINS out there that will abuse their fake power. The benefit of having private servers and a functional server browser is that you could filter servers that were modded or had different rules. Come across a badmin, ensure your filter excluded this server. Personally, I have only ever experience badmins a handful of times during my BF3 and 4 career. They do exist so, your concerns are valid.
I remember one time, a server had a limit on snipers. If the server was capped at that limit and you spawn in as a sniper, you were warned to switch. If you didn't, you were admin-killed automatically and a message was sent telling you why. I was on this server as another class and picked up one of the one-shot sniper rifles on top of the hotel building on Hainan Resort. I was shocked to see that it was still laying there so I grabbed it. Within 15 seconds, I was admin-killed with a warning that the sniper cap was reached and I couldn't use it. Did I think this was dumb? Absolutely. But in all fairness, if I wanted to play on that server where they considered class balances, I couldn't act like another sniper but play as a different class. To me, this made sense so I wasn't upset. I was surprised but not upset.
Progress_Cloud wrote:A fair, stable multiplayer game needs consistent rules, transparent matchmaking, and equal treatment for everyone. If DICE wants to support a server browser, that should mean official servers only — not private rule sets, not admin-controlled sandboxes, and not a system that lets abuse become part of the core experience.
While I understand the point you are trying to make, the conflicting part about this statement is that EA and DICE are giving the majority of the player base exactly what they asked for in a server browser. Here, you could find matches EXACTLY how YOU want to play. Everyone can see Official servers and Custom, Portal servers (not private, those do not exist here). But beware, Portal, as of right now, has a server tick rate of 30hz (thats pathetically low) and you absolutely will see more netcode problems than on their current matchmaking on non-Portal servers. I played on private servers that were in excess of 120+hz and man, those servers were buttery smooth and rarely did I have strange netcode problems. Oh, and maybe, we will see the option to have input-based matches only. If a player has to do this for EA because EA won't listen to their community, its a bad sign.
I am a little hesitant to cheer for this browser server if EA and DICE aren't going to improve the performance of Portal. You think people complain about Portal now with all of the poor performance and EXP gain restrictions, wait till the server browser is released and Portal is thrust into the forefront of gamer's angst against the game's ability to provide a satisfying experience. IMO, EA and DICE won't do anything about Portal and the "server browser" and kneecap it by not improving the QOL of Portal servers and it dies due to a lack of support. Then, players will simply accept what they have and stop complaining.
I believe, with more transparency into the game modes we all want to play, we can fine tune how we want to play the game as a whole. The server browser will temporarily fill the gap. But for how long, not sure yet but I am willing to bet not for very long. I anticipate that players that make custom Portal servers and mark them as persistent will be simple rotations of popular maps and modes. If EA and DICE improve the quality of Portal, its going to be a win. If they do not improve the performance, they are planning for it to fail.
To end my novel, EA should allow private lease servers again. The community has already proven it can police itself while improving fairness through the private server community unmanaged by EA. They won't allow private leasing because it takes money away from them, preventing players from moving onto their next product.