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Slashes22's avatar
Slashes22
Rising Novice
2 days ago

Gun update broke my will

Look, I'm here since battlefield 2... but by no means I aim to claim that I was a good player. I can't devote that much time to FPS these days. And like, I was having a good time with the game so far. Sure, the vehicle survivability update was overall bad for me as a mainly infantry player...
And then, this update came out. 11 months of muscle reflexes made useless. All guns demand different leading, even tap-firing/burst firing I get killed (my brain tells me it's often enough clicks to kill, the game disagrees). 
This update feels like "Rich gets richer", because whoever was doing well on the game, keeps doing good or even better. Whoever, most of the rest of the community who often plays a match or two per day... well, they can eat dust. I can't hit most enemies beyond 50m, but they keep laser-beaming me from 75m.
One of the updates made to bring back the community might as well shown me the way out.

8 Replies

  • Ya, I'm generally not a huge fan of drastically changing something that people had already built up muscle memory for after almost a year, but in the long run these changes will be better for the game. 

    Random recoil wasn't fun to deal with, so having more predictable recoil patterns isn't a bad thing. I'm not a fan of more bloom though, but I get it, they don't want people doing full auto 100m out.

  • AlphiB's avatar
    AlphiB
    Rising Ace
    2 days ago

    But there’s no difference between bloom and random recoil, they both do exactly the same thing. Except with random recoil, you see your aim get off the target so you have a visual cue that you’re missing. So the same, but better.

    In fact it could be argued that random recoil is not a mechanic, merely the physical representation of bloom. I wished they had tried to communicate this better rather than just putting it in without explanation and then removing it in response to player outcry. I appreciate devs that listen to their players, but education is part of the job too. 

  • Raansu86's avatar
    Raansu86
    Rising Ace
    1 day ago

    There's a huge difference. My recoil isn't randomly going in a direction I cannot predict in close range combat. Bloom just means I have to tap fire at longer ranges. It's a balancing act and a better one than what we had before. I generally don't have a problem with full auto being accurate at long range as long as there is damage fall off, but I'd take bloom and forcing people to tap fire at long range over having my recoil go into a random direction.

  • Is it going to be better in the long run though ? Considering that there are unlikely to be any players playing in the long term if they keep making changes like this ? Watch the player count....

  • AlphiB's avatar
    AlphiB
    Rising Ace
    1 day ago

    My recoil isn't randomly going in a direction I cannot predict in close range combat. Bloom just means I have to tap fire at longer ranges.

    Your recoil isn't going in random directions with bloom, but your bullets very much are. And the random recoil just meant you had to tap fire at longer ranges in the exact same way: it literally resets your aim. Except with random recoil, you could visually see when you built up to much imprecision and knew when to stop; with bloom, you have to guess. 

    Mechanically, they're exactly the same. If the RNG gods decided your bullet is going a quarter of an inch to the left, whether your aim stays steady and the bullets deviates from that aim, or your aim deviates but the bullet goes straight to that new aim, you get the same result.

    And I know I shouldn't throw IRL in this, but man, despite actually liking bloom and it's positive impact on weapon balance, I never liked the idea of my shots not going where my aim is. I'd much rather have my bullets go straight and my aim moving around to visually see what is going on. 

    Of course, DICE had to make everything worst by also implementing worst visual recoil with that same update, so that plus the lack of explanations meant it was always going to be a failure. But for me, that was a straight upgrade, keeping all the mechanics of bloom with the added bonus of more clarity. 

  • Raansu86's avatar
    Raansu86
    Rising Ace
    1 day ago

    In most engagements bloom doesn't really matter though. It really only becomes an issue at ranges you know you should be tap firing to begin with.

  • AlphiB's avatar
    AlphiB
    Rising Ace
    19 hours ago

    And in most engagements, the random recoil did not make a difference, it only became an issue when you were at range, and was solved by tap-firing. Except you had a clear indication of how fast you could tap fire and when you had to really slow down. 

    Are you really saying the random recoil lowered your KDR? Because I’m a bad player and I got used to it right away simply by using exactly the same techniques I had learned to manage bloom in other games. I saw the same issues with the same solutions.

    And I forgot to mention, in a blog before random recoil was introduced, DICE even mentioned they were looking for a way to make bloom visible. I thought you’d have a visual indication of your spray, but this is the only change we’ve seen since that would fit the bill.

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