Yea being testing the netcode for awhile and using the network stats and i can say most guns miss 10-40% on conquest. Redsec on the other hand which i dont get it at all client side sometimes registers 10 bullets as hits lets say but Server registers 12 bullets as hits which i dont get. Find the most alarming thing is the "ghost" bullets which are misses had targets standing still and my gun pointed at them point blank range and 20% of the bullets missed "ghost" bullets. Client side only registered 10 and server side registered 8 shots as hits. It's a coin flip it seems server to server some worse some better. I would think its linked to the de-synch issue where you make it to cover yet end up dead because server is detecting you some place else and its not matching client side. I think Dice should allow recording of all matches like some games do and you can see the perspective of you or the enemy you are shooting would allow for better proof let alone better proof against players that cheat also.