If you can’t figure out the design, why not just copy classic Battlefield?
The new team clearly wants Battlefield to become a fast-paced, high-intensity shooter, completely abandoning the classic large-scale rhythm of the series. They’re trying to copy Call of Duty, but at the same time refuse to give up vehicles, and the result is maps that feel awkward and confused.
Vehicles feel suffocating to play, while infantry gameplay is exhausting. The overly vertical, multi-layered structures make infantry run around in circles, constantly exposed to random sightlines, only to be instantly deleted by the ultra-short TTK the moment you finally find a fight. Narrow corridors and chokepoints severely restrict movement, often leading to situations where both sides just trade shots across a hallway but nobody dares to push. Even though the classic “Metro” isn’t here, every map feels like a Metro.
Across all four beta maps, key combat zones are completely inaccessible to vehicles. In areas where vehicles can barely move, the distance between cover points is designed to the absolute limit, making combined arms gameplay impossible. This is something never seen in the entire Battlefield series before.
Honestly, instead of calling this Battlefield 6, it should be called Hardline 2, and even then it’s a worse version of it. Maybe the only advantage Battlefield 6 has is that it’s slightly more fun than 2042 — but that’s not saying much, because it only looks good compared to a disaster.