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kealoil12345's avatar
kealoil12345
Seasoned Rookie
5 days ago

If you can’t figure out the design, why not just copy classic Battlefield?

The new team clearly wants Battlefield to become a fast-paced, high-intensity shooter, completely abandoning the classic large-scale rhythm of the series. They’re trying to copy Call of Duty, but at the same time refuse to give up vehicles, and the result is maps that feel awkward and confused.

Vehicles feel suffocating to play, while infantry gameplay is exhausting. The overly vertical, multi-layered structures make infantry run around in circles, constantly exposed to random sightlines, only to be instantly deleted by the ultra-short TTK the moment you finally find a fight. Narrow corridors and chokepoints severely restrict movement, often leading to situations where both sides just trade shots across a hallway but nobody dares to push. Even though the classic “Metro” isn’t here, every map feels like a Metro.

Across all four beta maps, key combat zones are completely inaccessible to vehicles. In areas where vehicles can barely move, the distance between cover points is designed to the absolute limit, making combined arms gameplay impossible. This is something never seen in the entire Battlefield series before.

Honestly, instead of calling this Battlefield 6, it should be called Hardline 2, and even then it’s a worse version of it. Maybe the only advantage Battlefield 6 has is that it’s slightly more fun than 2042 — but that’s not saying much, because it only looks good compared to a disaster.

3 Replies

  • tank3232's avatar
    tank3232
    Seasoned Rookie
    5 days ago

    This game is trash. As soon as the CoD players abandon it, and they will, no one will be left to play it. Such a shame. Three failures in a row. 

  • What I read from local gamer magazine, these maps were selected by devs to show intentionally fast-paced gameplay to playerbase. They're apparently holding back larger maps. We can just hope this is true, since all maps in beta have width of 300 metres between HQs or smaller. That's average distance between single flags in Battlefield 3!!!!

  • FollowTheORI's avatar
    FollowTheORI
    Seasoned Traveler
    4 days ago

    Yeah, though I guess those who understood what makes a good BF left the BF studios long time ago, or has no saying on directions and design. :) :(

    Most ppl come from CoD and similar shooters, and it feels on the game design very much...

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