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WintorOperator's avatar
WintorOperator
New Rookie
7 months ago

Infantry gameplay is solid but vehicles need a complete rework.

  • The optimisation is poor. I get double the FPS in BF2042
  • Unlocked weapons for each class ruins the class balance
  • Two reserve magazines is too little for ARs and SMGs. Make it 3
  • Supply bag requires you to stay in its vicinity. Revert to instant pickup with cooldown
  • The support class should have C4
  • 4 C4s required to destroy a tank. Should be 3
  • Parachute instantly negates all velocity when deployed and horizontal speed is too fast
  • TTD is too fast
  • Health regeneration for vehicles is non-existent
  • Repair tool speed way too fast making tank battles endless
  • Vehicle supply station takes too way long to resupply promoting camping. No UI indicator to show resupplying is happening
  • Tanks and IFVs get stuck on objects easily even destructible walls
  • Tanks and IFVs are sluggish to move and turret rotation speed is too slow
  • Tank shell and IFV tow missile capacity is too low. Should be doubled to match real life capacity
  • The health of IFVs is too low. Two RPGs shouldn’t instantly destroy them in the back
  • The health of jets and helicopters are too low
  • Jet rolling is not smooth and pitch and yaw is unresponsive
  • Jet max speed is too fast
  • Jet turn rate is too slow
  • Jet cannon spread is too wide
  • Jet cannon damage to air targets too high
  • Jet cannon damage to ground targets too low
  • Helicopter throttle, roll and yaw is unresponsive
  • Helicopter horizontal velocity is way too fast
  • Helicopter rocket reserve is too low or regeneration is too slow
  • It is hard to discern the type of damage received in vehicles through audio damage feedback
  • So far only small maps which are very limited for vehicle gameplay. Makes no sense to include jets on the Liberation Peak map
  • A grenade launcher shouldn't destroy the entire side of the building. Partition the sides of buildings on the Cairo map into segments
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