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NachoLibre1979's avatar
NachoLibre1979
New Vanguard
7 hours ago

Jumping should affect shooting more

Each consecutive jump after the first should progressively get less. I can jump 3 times before it really gets affected. This is a military shooter, they have a lot of weight, it seems really unnatural to see and feel. This is also not call of duty. I know its not a sim style of game, but it doesnt fit with the other mechanics the game offers and the theme of the game. Accuracy should also be heavier affected by jumping during and shortly after. Moving while aiming seems to have a large impact, jumping is something that should be more impactful and it needs to show. 

2 Replies

  • dv8Maker's avatar
    dv8Maker
    Rising Adventurer
    6 hours ago

    I'd like to see movement in general have more of an impact...the 20 foot slide, jumping...how quickly folks can strafe side to side, clearly the devs have never shot a real gun.  It feels very much like COD, which I play and enjoy for what it is, but this is BF, and should feel like BF.

  • Routine_FGC's avatar
    Routine_FGC
    Rising Traveler
    4 hours ago

    Agreed, aswell as a bigger hit to movement in general, specfically sliding and diving.
    I don't come to Battlefield to play a movement shooter, there a plenty of games doing that already and we don't need that for Battlefield.

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