Let's Talk Sniper Glint Below 5x Scopes
The Problem
I was playing earlier today and got shot pretty handily by another sniper I was battling, through black smoke on Blackwell, trying to countersnipe. The sniper had their own glint. But, I have been running around with a 1-4x scope.
And apparently, my 1-4x had glint.
This is a pretty significant change from the other Battlefield games I did recon in (mostly 3 & 4) where sniper scope glint was only on scopes that were powerful in magnification-- 5x and above. Even in 2042, glint was up above 3.5x.
I worked with the person I had been fighting on the other team, swapped to a 2x scope and discovered that even this scope had glint on it.
The Past
I always felt like anything 4x and below didn't deserve to have glint because it introduced a good balance. There was some sacrifice in effective range that would be rewarded if you knew how to work with a scope that didn't have mil lines or dots. And even then, you're mostly landing body shots which are survivable.
It serves as long range suppression, and does a great job of rewarding combat at medium ranges with an understanding that your rate of fire often meant you had to be selective of how you engaged in combat, and with whom (both friendlies and enemies).
The Balance
It seems a bit unfair to have glint present for scopes like this on sniper rifles, when DMR and even single-fire mode rifles can have some mid-range stopping and suppression power. So, I want to shift that.
I want to advocate for two things that, I feel, are a good balance in the quality of life for sniping while positively changing the dynamics of mid-range sniping in the game:
- Remove sniper glint for 4x and below
- Limit the ranger accessory to anything 5x and above, to prevent auto ranging for lower powered scopes and throwing things out of balance.
- This prevents a 4x scope from being attached and increasing the chance of headshots without aiming upward as needed for range.
- Alternatively, the glint reduction accessory for the scope should eliminate the glint at 4x and below completely, making it something to work toward. Though, I would prefer an outright removal.